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{{Version History Nav}}
{{Version History Nav}}
== 2023 ==
== 2023 ==
=== 206.11 beta ===
[https://freeholdgames.itch.io/cavesofqud/devlog/627146/feature-friday-october-27-2023 Released October 27, 2023.]
* Added new cybernetic implants: grafted mirror arm and holographic visage.
* Revised the design of stasis resonators.
* Changed the Girsh water ritual liquid to cloning draught.
* Added a new water ritual option to the Girsh nephilim.
* Girsh nephilim now bleed.
* Gave girshlings fangs.
* Added a new butcherable to girshling corpses: girshling fangs, rank fangs, incadescent fangs, and zigzag fangs, depending on the corpse.
* Added defanged girshlings.
* We made more changes to the Gyre wights.
** Changed default Gyre wight reputation from -650 to 0.
** Gyre wights still consider nephilim cradles and their approaches holy places.
** Replaced glow-wight cultists of Agolgot and Bethsaida with gyre wights of Agolgot and Bethsaida, respectively.
** Added gyre wights of Rermadon, Shug'ruith, Qas, and Qon.
** Legendary gyre wights of a particular Girsh are more likely to share the cradle of that Girsh.
** Nephilim shrines now occasionally have gyre wights worshipping at them, and rarely, legendary gyre wights.
** Fleshed out Gyre wight descriptions, dialog, and legendary titles coming soon.
** Made gyre wight apotheotes have a hostile temperament.
* Added a new tile for the nephilim circles of light.
* Added a new tile for the Single Weapon Fighting ability toggle.
* NPCs can now use healing foods like witchwood bark and urberries.
* The chiming rocks at Eyn Roj and the glowing soft below it are now points of interest.
* Leather whips can now be modded with some item mods.
* You no longer switch targets to a clockwork beetle when one spawns.
* Liquid collection now indicates the direction the liquid is being collected from, and the source if from a container.
* You now receive a popup when non-trifling companions fall down a pit or similar terrain feature.
* Fixed many issues with faulty zone generation. Canyons and canyon-like areas should be more canyon-like again.
* Fixed a bug that made relics providing improved block not remove the effect when unequipped, quickly resulting in 100% blocking chance.
* Fixed a bug that made some relics associate themselves with an incorrect historical period.
* Fixed a bug that caused key delay to reset to the lowest value after existing and re-entering the game.
* Fixed an issue that would sometimes cause tomb stairs to spawn encased in walls.
* Fixed an issue that would ocassionaly cause historic sites to not generate correctly.
* Fixed an issue that caused pit ledges to render incorrectly after a serialization cycle.
* Fixed a bug that caused multiple simultaneous throw animations to each require an individual keypress to animation cancel.
* Fixed a bug that caused missile weapon penetration to be more limited than it should have been under some circumstances.
* Fixed an issue that caused rapid flickering of the zone transition arrows.
* Enabled opengl support for legacy OSX 10.3 systems.
* [modding] The BleedingOnHit part now has a field Holographic that, if true, causes it to inflict holographic bleeding instead of regular bleeding, and no longer has a SelfOnly field, instead using its IActivePart scope configuration to control what it affects (with WorksOnSelf, WorksOnEquipper, WorksOnHolder, WorksOnWearer, and WorksOnImplantee supported).
* [modding] Symbolic links are now be excluded from workshop uploads.
* [modding] Populations within interiors are no longer be placed outside the bounds of the map.
* [modding] ModTransmuteOnHit's description is now moddable via the DescriptionTerm field, and creatures transmuted into other creatures are no longer considered to have died.
=== 206.10 beta ===
=== 206.10 beta ===
[https://freeholdgames.itch.io/cavesofqud/devlog/623744/feature-friday-october-20-2023 Released October 20, 2023.]
[https://freeholdgames.itch.io/cavesofqud/devlog/623744/feature-friday-october-20-2023 Released October 20, 2023.]

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