Phase spider: Difference between revisions

3,092 bytes added ,  20:15, 28 November 2023
Updated by Kernelmethod with game version 2.0.206.38 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.55 using QBE v1.0rc2)
(Updated by Kernelmethod with game version 2.0.206.38 using QBE v1.0rc2)
 
(14 intermediate revisions by 5 users not shown)
Line 10: Line 10:
| ma = 4
| ma = 4
| marange = 4
| marange = 4
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Phase Spider
| id = Phase Spider
| tier = 5
| tier = 5
| colorstr = &K
| colorstr = &K
| tilecolors = KK
| renderstr = X
| renderstr = X
| role = Tank
| role = Tank
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Spider}}
| inheritingfrom = BaseSpider
| inheritingfrom = BaseSpider
| quickness = 100
| quickness = 100
Line 36: Line 37:
| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| inventory = {{inventory|Phase Spider Bite|1|no|100}}
| inventory = {{inventory|Phase Spider Bite|1|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Dual_Wield}} </br>{{SkillID to name|Dual_Wield_Two_Weapon_Fighting}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Multiweapon_Fighting}} </br>{{SkillID to name|Multiweapon_Mastery}}
| mutations = {{creature mutation|{{MutationID to name|Spinnerets}}|7|14}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|8|14}}
| mutations = {{creature mutation|{{MutationID to name|Spinnerets}}|7|14}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|8|14}}
| desc = There are inglenooks on the hearths of spacetime where darkling things are. They are impossibly cavernous and yet impossibly narrow. Thusly it's explained how this gargantuan spider has legs that are crushed into the paper thinness of the void. They rise in lines like black braids in the night until a joint shunts them off in another direction, back toward the thing's crumpled thorax and panting glands.
| desc = There are inglenooks on the hearths of spacetime where darkling things are. They are impossibly cavernous and yet impossibly narrow. Thusly it's explained how this gargantuan spider has legs that are crushed into the paper thinness of the void. They rise in lines like black braids in the night until a joint shunts them off in another direction, back toward the thing's crumpled thorax and panting glands.
| categories = Spiders
| categories = Spiders
| gameversion = 2.0.201.55
| gameversion = 2.0.206.38
}}
}}
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A {{name}} is a creature belonging to the [[arachnids]] faction. Two phase spiders, one normal and one [[#Phase Spider Coward|special variant]], can be found in the two cryobarrios levels of {{favilink|Bethesda Susa}}.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Cryobarrio1}}{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Cryobarrio2}} Phase spiders can also rarely be found underground in [[cryotube|cryotubes]].{{File Ref|file=PopulationTables}} They are excluded from dynamic encounters.{{File Ref|file=ObjectBlueprints|name=Object}}
Phase spiders, as their name suggests, are permanently [[phased|out-of-phase]], meaning they are intangible to physical objects.<ref name="Object"/>{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Spinnerets|method=Mutate}} As such, they are unable to attack or be attacked by creatures who are not also phased or [[Phase#Omniphase|omniphase]], with some exceptions. Despite this, they will be hostile to the player by default and will follow them around.
Phase spiders will use their {{favilink|Spinnerets}} mutation, which they possess at level 7, to weave {{favilink|phase web|plural}}. These webs can cause creatures who walk into them to become [[stuck]]. The creature will also phase out for as long as they remain stuck, which will allow a phase spider to attack them.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Spinnerets}}
Phase spiders attack in melee with their {{favilink page|Data:bite (phase spider)}}, a natural [[cudgel]] weapon that deals {{Heart}}{{dice tooltip|5d5}} damage. Their bite also has a 25% chance to apply a special kind of [[poisoned|poison]] known as {{qud text|&gphase spider venom}} to creatures.<ref name="Object"/> Creatures can make a [[Toughness]] [[save]] against the injection of the venom with a difficulty of 20. Phase spider venom will deal {{Heart}}{{dice tooltip|3d3}} damage every round for {{dice tooltip|1d4+4}} rounds, as well as prevent natural regeneration and halve the effectiveness of healing effects. It will also cause the creature to phase out for 3-6 rounds, plus 1-2 rounds for every round they spend poisoned. When the venom wears off, the creature will become [[ill]] for 71-89 rounds.{{Code Reference|class=PhasePoisonMelee}}{{Code Reference|namespace=XRL.World.Effects|class=PhasePoisoned}}
== Phase Spider Coward ==
The "phase spider coward", as it is referred to internally, is a unique phase spider than can be found in one of the cryotubes on the second cryobarrios level of Bethesda Susa.
The phase spider coward is identical to normal phase spiders, save for the fact that it is a member of the [[grazing hedonists]] faction as well as [[arachnids]]. Due to this, it will be neutral to the player by default, and will randomly wander around spinning phase webs. However, it will become hostile immediately if the player becomes stuck in the same zone as it, even if they become stuck in something other than the spider's webs.<ref name="Object"/>{{Code Reference|class=AIKillStuckStuff}}
{{References|2.0.201.73}}
{{Creature Navbox|Arachnids}}
{{Creature Navbox|Arachnids}}
{{No Description}}
[[Category:Spiders]]
[[Category:Spiders]]