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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|r|{{(}}red death dacca{{)}}}}}} | ||
| image = red death dacca.png | | image = red death dacca.png | ||
| lv = 24 | | lv = 24 | ||
Line 8: | Line 7: | ||
| av = 8 | | av = 8 | ||
| dv = -10 | | dv = -10 | ||
| ma = 7 | |||
| marange = 6+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Red Death Dacca | | id = Red Death Dacca | ||
| tier = 4 | | tier = 4 | ||
| colorstr = &r | | colorstr = &r | ||
| tilecolors = gr | |||
| renderstr = ⌠ | | renderstr = ⌠ | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|weight = 201 | mutatedplant = yes | hurtbydefoliant = 1 | hasmentalshield = yes | bodytype = Tree}} | |||
| inheritingfrom = MutatedTree | | inheritingfrom = MutatedTree | ||
| dynamictable = {{Dynamic object|BananaGrove_Creatures|Red Death Dacca}} | | dynamictable = {{Dynamic object|BananaGrove_Creatures|Red Death Dacca}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = | | strength = 24+1d3+5d1 | ||
| agility = 8+1d3+5d1 | | agility = 8+1d3+5d1 | ||
| toughness = | | toughness = 28+1d3+5d1 | ||
| intelligence = 8+1d3 | | intelligence = 8+1d3 | ||
| willpower = 16+1d3+5d1 | | willpower = 16+1d3+5d1 | ||
| ego = 8+1d3 | | ego = 8+1d3 | ||
| strengthmult = 1.5 | |||
| acid = 15 | | acid = 15 | ||
| electric = 15 | | electric = 15 | ||
| cold = 15 | | cold = 15 | ||
| heat = 15 | | heat = 15 | ||
| xpvalue = 600 | |||
| xptier = 4 | |||
| faction = {{creature faction|{{FactionID to name|Trees}}|100}} | | faction = {{creature faction|{{FactionID to name|Trees}}|100}} | ||
| demeanor = aggressive | | demeanor = aggressive | ||
| inventory = {{inventory|Red Death Dacca Hand|2|no|100}} | | inventory = {{inventory|Red Death Dacca Hand|2|no|100|no}} | ||
| desc = Inverted hands are soaked in the blood of fauna whose minds were tricked by the patterned bunches of its unbananas. Its fronds are stiffer than its looksake. | | desc = Inverted hands are soaked in the blood of fauna whose minds were tricked by the patterned bunches of its unbananas. Its fronds are stiffer than its looksake. | ||
| categories = | | categories = Mutated Plants | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a [[Mutated plant|rooted mutated plant]] belonging to the [[trees]] faction. It can be found in {{favilink|Banana grove}} tiles. | |||
Red death daccas are unable to move and can only attack creatures who move directly adjacent to them. When a target draws near, red death daccas will attempt to pull the creature in and [[engulfing|engulf]] them. The creature has an opportunity to make a [[Strength]] save against being engulfed, but this is difficult due to the dacca's own high Strength stat.{{Code Reference|class=Engulfing}} If the creature does make the save or otherwise can't be engulfed, daccas will instead attack with their {{favilink|red hand|plural}}, [[cudgel]] weapons that deal {{Heart}}{{dice tooltip|2d3}} damage.<ref name="Object"><code>ObjectBlueprints.xml</code></ref> | |||
Creatures who become engulfed by a red death dacca will be pulled onto and will inhabit the same tile as the dacca, and will be unable to move; attempting to move in any direction will instead cause the creature to perform a melee attack against the dacca. Additionally, the creature will be unable to perform certain physical actions, such as [[Charge]], [[Jump]], and [[Juke]].{{Code Reference|class=Engulfed}} Engulfed creatures cannot be attacked by other creatures, and any attempting to do so will instead target the red death dacca. | |||
An engulfed creature will suffer from [[bleeding]] for {{Heart}}1-2 damage each round. The creature can make a [[Toughness]] save (difficulty 20) each round to stop the bleeding, however, the bleeding will be reapplied once every three rounds for as long as the creature is still being engulfed.<ref name="Object"/>{{Code Reference|class=EngulfingBleeding}} The dacca will otherwise be unable to attack the creature they are engulfing. | |||
A red death dacca will continue to engulf its victim until either it or the victim dies. However, the victim can escape being engulfed prematurely through means such as [[Teleportation]] or becoming [[phase|out-of-phase]]. | |||
{{References|2.0.201.76}} | |||
{{Creature Navbox|Trees}} | {{Creature Navbox|Trees}} | ||
[[Category:Creatures]] | [[Category:Creatures]] |