Scoped masterwork carbine: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
mNo edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(31 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Aliases|names=scoped masterwork carbine}}
{{Aliases|names=scoped masterwork carbine}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|carbine}}
| title = {{Qud text|&amp;R♂&amp;y scoped &amp;Ymasterwork &amp;ycarbine}}
| image = carbine.png
| image = scoped masterwork carbine.png
| overrideimages = {{altimage start}}{{altimage | scoped masterwork carbine identified.png | type = identified}}{{altimage | scoped masterwork carbine unidentified.png | type = unidentified}}{{altimage end}}
| pv = 9
| pv = 9
| maxpv = 9
| maxpv = 9
| damage = 1d10
| damage = 1d8
| weight = 10
| weight = 10
| featureweightinfo = yes
| commerce = 200
| commerce = 200
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
| ammo = lead slug
| ammo = lead slug
| accuracy = 6
| ismissile = yes
| accuracy = 10
| shots = 3
| shots = 3
| ammoperaction = 3
| maxammo = 24
| maxammo = 24
| id = MasterworkCarbine
| id = MasterworkCarbine
| complexity = 3
| complexity = 3
| tier = 4
| tier = 3
| bits = 0014
| bits = 0014
| canbuild = no
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| tilecolors = yw
| renderstr = )
| renderstr = )
| role = Rare
| role = Rare
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = Carbine
| inheritingfrom = Carbine
| dynamictable = {{Dynamic object|Guns|MasterworkCarbine}}
| dynamictable = {{Dynamic object|Guns|MasterworkCarbine}} </br>{{Dynamic object|Items|MasterworkCarbine}}
| unidentifiedimage = scoped masterwork carbine unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods
| modcount = 2
| modcount = 2
| mods = {{ModID to name|ModScoped|1}} </br>{{ModID to name|ModMasterwork|1}}
| mods = {{ModID to name|ModScoped|1}} </br>{{ModID to name|ModMasterwork|1}}
| desc = A composite carbine of exceptional craftbearship.
| desc = Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Low
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3{{)}}}}
&R♂&C: This weapon bears the mark of Sparafucile.
&R♂&C: This weapon bears the mark of Sparafucile.
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics. In this article, the {{name}} will be referred to as the '''Sparbine''' to prevent confusion with a normal carbine modded with [[Scoped]] and [[Masterwork]].  
The {{name}}, (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics. In this article, the {{name}} will be referred to as the '''Sparbine''' to prevent confusion with a normal carbine modded with [[Scoped]] and [[Masterwork]].  


As implied by its name, it always comes modded to be both [[scoped]] and [[masterwork]], however, unlike a normal carbine, it can generate with a third modification. The third mod must not be [[scoped]] or [[masterwork]].
As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork.


In addition to its modification, the '''Sparbine''' deals more damage and is lighter than a regular carbine. While normal carbines only deals {{heart}}{{dice tooltip|1d8}} damage, this one deals {{heart}}{{dice tooltip|1d10}} damage. It is also 1# lighter than a normal carbine. Only the Sparbine bears the mark of Sparafucile ({{qud char|&amp;R|♂}}).
In addition to its modification, the Sparbine weights less than a standard carbine, being {{Pounds|1}} lighter. It also bears the mark of Sparafucile ({{qud char|&amp;R|♂}}). Besides its weight and mark, it's possible to mod an ordinary carbine to be the same as the Sparbine.
 
It's possible for a normal carbine to be generated or modded to have the same display name as the Sparbine. It can be distinguished from a normal carbine with the same mods by looking at their descriptions (see the respective wiki articles for what to expect) and comparing their stats (as just mentioned).


== Tips ==
== Tips ==
Line 46: Line 57:


* The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate.
* The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate.
* Once you've downed a few {{favilink | rifle turret | plural}} or {{favilink | musket turret | plural}} or, better yet, {{favilink | chaingun turret | plural}}, you'll probably have as much ammo for it as you're likely to need.
* Once the player has downed a few {{favilink | rifle turret | plural}} or {{favilink | musket turret | plural}} or, better yet, {{favilink | chaingun turret | plural}}, they will probably have as much ammo for it as they are likely to need.
* Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an {{favilink | eigenrifle}} or a {{favilink | phase cannon}}.
* Consider complementing it with another ranged weapon with greater {{PV}}[[PV]] for more armored threats, such as an {{favilink | eigenrifle}} or a {{favilink | phase cannon}}.
{{#cargo_store:_table=GeneralData|Image=carbine.png|DisplayName={{Qud text|sparbine}}|PlainName=sparbine|DisplayChar={{qud char|&y|)}}}}
*Combining the Sparbine with [[cooking effect]] that triggers a damaging mutation, such as {{favilink|Pyrokinesis}}, on critical hits can increase damage output to absurd levels, since the Sparbine usually scores at least one critical hit and often two or three per attack.
{{#cargo_store:_table=GeneralData|Image=carbine.png|DisplayName={{Qud text|Sparbine}}|PlainName=Sparbine|DisplayChar={{qud char|&y|)}}}}
{{Missile Weapon Navbox}}
19,173

edits