Arc cannon: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;carc cannon}}
| title = {{Qud text|{{Qud shader|c|{{(}}arc cannon{{)}}}}}}
| image = arc cannon.png
| image = arc cannon.png
| overrideimages = {{altimage start}}{{altimage | arc cannon identified.png | type = identified}}{{altimage | arc cannon unidentified.png | type = unidentified}}{{altimage end}}
| pv = 15
| pv = 15
| maxpv = 15
| maxpv = 15
| damage = 1d6
| damage = 1d6
| weight = 5
| featureweightinfo = yes
| commerce = 300
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = energy
| ammodamagetypes = Electric
| energycellrequired = yes
| ismissile = yes
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 70
| chargeused = 70
| weight = 5
| chargefunction = Weapon Power
| commerce = 300
| id = Arc Cannon
| complexity = 4
| tier = 4
| tier = 4
| bits = 0004
| bits = 0004
| canbuild = no
| canbuild = no
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|HeavyWeapons}}
| colorstr = &amp;W
| colorstr = &amp;c
| tilecolors = cW
| renderstr = )
| renderstr = )
| id = Arc Cannon
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| twohanded = yes
| inheritingfrom = BaseHeavyWeapon
| metal = yes
| dynamictable = {{Dynamic object|Items|Arc Cannon}}
| unidentifiedimage = arc cannon unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = big firearm
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods
| desc = Cables purled together form the barrel of a blastgun that fires along the cambered electromagnetic field lines.
| desc = Cables purled together form the barrel of a blastgun that fires along the cambered electromagnetic field lines.
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Very High
-25 move speed{{)}}}}
| categories = Heavy Weapons
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
An {{name}} is an [[artifact]] and a [[missile weapon combat|missile weapon]] belonging to the [[Heavy Weapon]] skill tree. Arc cannons must be [[Artifact examination|identified]] before they can be used; prior to examination, their display name will be "{{qud text|&Yweird artifact}}".
Once identified, an arc cannon must be provided with [[power]] in order to function. This can be accomplished by installing an [[:Category:Energy Cells|energy cell]] into the arc cannon. Additionally, arc cannons have integrated power systems, and can draw power directly from creatures that generate their own electricity, such as [[robots]] and creatures with [[Electrical Generation]] or an installed {{favilink|biodynamic power plant}}.{{Code Reference|class=IntegratedPowerSystems}} Arc cannons will always be found slotted with a {{favilink|chem cell}}.{{File Reference|file=ObjectBlueprints|name=Object}}
Once powered, an arc cannon can be activated to fire an {{qud text|&Welectrical arc}}, a single projectile that deals {{Heart}}{{dice tooltip|1d6}} electric damage.<ref name="Object"/> In addition to needing to [[PV|penetrate]] a target's {{AV}}[[AV]] in order to deal damage, the damage inflicted by an electrical arc will be influenced by the target's [[electric resistance]].
Due to being a heavy weapon, arc cannons will decrease the wielder's [[movement speed]] by 25 when equipped, unless they have the [[Tank]] skill.{{Code Reference|class=MissileWeapon|method=UpdateHeavyWeaponMovementPenalty}}
== Obtaining ==
The arc cannon can be:
* [[Disarm|Disarmed]] from {{favilink|arc cannon turret|plural}}
{{References|2.0.201.75}}
{{Missile Weapon Navbox}}
[[Category:Heavy Weapons]]
[[Category:Heavy Weapons]]
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