Arc cannon: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.49 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(20 intermediate revisions by 5 users not shown)
Line 17: Line 17:
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 70
| chargeused = 70
| chargefunction = Weapon Power
| chargefunction = Weapon Power
Line 25: Line 26:
| canbuild = no
| canbuild = no
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &W
| tilecolors = cW
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseHeavyWeapon
| inheritingfrom = BaseHeavyWeapon
| dynamictable = {{Dynamic object|Items|Arc Cannon}}
| unidentifiedimage = arc cannon unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = big firearm
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods
| desc = Cables purled together form the barrel of a blastgun that fires along the cambered electromagnetic field lines.
| desc = Cables purled together form the barrel of a blastgun that fires along the cambered electromagnetic field lines.
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Very High
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.201.49
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
An {{name}} is an [[artifact]] and a [[missile weapon combat|missile weapon]] belonging to the [[Heavy Weapon]] skill tree. Arc cannons must be [[Artifact examination|identified]] before they can be used; prior to examination, their display name will be "{{qud text|&Yweird artifact}}".
 
Once identified, an arc cannon must be provided with [[power]] in order to function. This can be accomplished by installing an [[:Category:Energy Cells|energy cell]] into the arc cannon. Additionally, arc cannons have integrated power systems, and can draw power directly from creatures that generate their own electricity, such as [[robots]] and creatures with [[Electrical Generation]] or an installed {{favilink|biodynamic power plant}}.{{Code Reference|class=IntegratedPowerSystems}} Arc cannons will always be found slotted with a {{favilink|chem cell}}.{{File Reference|file=ObjectBlueprints|name=Object}}
 
Once powered, an arc cannon can be activated to fire an {{qud text|&Welectrical arc}}, a single projectile that deals {{Heart}}{{dice tooltip|1d6}} electric damage.<ref name="Object"/> In addition to needing to [[PV|penetrate]] a target's {{AV}}[[AV]] in order to deal damage, the damage inflicted by an electrical arc will be influenced by the target's [[electric resistance]].
 
Due to being a heavy weapon, arc cannons will decrease the wielder's [[movement speed]] by 25 when equipped, unless they have the [[Tank]] skill.{{Code Reference|class=MissileWeapon|method=UpdateHeavyWeaponMovementPenalty}}
 
== Obtaining ==
The arc cannon can be:
* [[Disarm|Disarmed]] from {{favilink|arc cannon turret|plural}}
 
{{References|2.0.201.75}}
 
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
[[Category:Heavy Weapons]]
[[Category:Heavy Weapons]]
19,173

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