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(Fixed favilink, minor rewording) |
Trashmonks (talk | contribs) |
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| extra = {{Extra info|hurtbyfungicide = 2}} | | extra = {{Extra info|hurtbyfungicide = 2}} | ||
| inheritingfrom = Mushroom | | inheritingfrom = Mushroom | ||
| dynamictable = {{Dynamic object|Items|Hoarshroom}} | | dynamictable = {{Dynamic object|Items|Hoarshroom}} </br>{{Dynamic object|Mushrooms|Hoarshroom}} | ||
| desc = | | desc = Rime sparkles on the lampshade cap that glows with soft biolumin. | ||
{{Qud shader|rules|{{(}}Duration: 180-220 rounds | {{Qud shader|rules|{{(}}Duration: 180-220 rounds | ||
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You cannot be poisoned.{{)}}}} | You cannot be poisoned.{{)}}}} | ||
| categories = Food | | categories = Food | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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A creature cannot become {{Qud text|&Gpoisoned}} while under the effects of a {{name}}, but it does not cure an existing {{Qud text|&Gpoisoned}} effect. | A creature cannot become {{Qud text|&Gpoisoned}} while under the effects of a {{name}}, but it does not cure an existing {{Qud text|&Gpoisoned}} effect. | ||
{{name|pluralcaps}} are the only food (and only non-injector) items that are treated as [[tonics]]. As such, they can potentially produce adverse reactions (if the simultaneous tonic limit is exceeded or the creature is a [[mutant]]). | {{name|pluralcaps}} are the only food (and only non-injector) items that are treated as [[tonics]]. As such, they can potentially produce adverse reactions (if the simultaneous tonic limit is exceeded or the creature is a [[mutant]]). This means that {{favilink|Tonic Allergy}} applies to them as if they were tonics. | ||
The freezing effect from the adverse reaction to these can be reduced but not prevented entirely by 100 cold resistance. | |||
When consumed: | When consumed: | ||
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* Players may find the light-producing effect to be of less benefit due to the small radius that is exceeded by even early-game light sources. | * Players may find the light-producing effect to be of less benefit due to the small radius that is exceeded by even early-game light sources. | ||
* Its healing is equivalent to that of a {{favilink|salve injector}} for mutants. For [[True Kin]], however, a salve injector's healing effect is stronger. | * Its healing is equivalent to that of a {{favilink|salve injector}} for mutants. For [[True Kin]], however, a salve injector's healing effect is stronger. | ||
* Its healing ends well before the other effects end. If you wish to have continuous healing without risking overdose, you will need to use salve injectors instead. | |||
{{Food Navbox}} | {{Food Navbox}} | ||
[[Category:Tonics]] | [[Category:Tonics]] |