Luminous hoarshroom (food): Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Fixed favilink, minor rewording)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(4 intermediate revisions by 3 users not shown)
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| extra = {{Extra info|hurtbyfungicide = 2}}
| extra = {{Extra info|hurtbyfungicide = 2}}
| inheritingfrom = Mushroom
| inheritingfrom = Mushroom
| dynamictable = {{Dynamic object|Items|Hoarshroom}}
| dynamictable = {{Dynamic object|Items|Hoarshroom}} </br>{{Dynamic object|Mushrooms|Hoarshroom}}
| desc = It's a luminous toadstool coated in hoarfrost.
| desc = Rime sparkles on the lampshade cap that glows with soft biolumin.


{{Qud shader|rules|{{(}}Duration: 180-220 rounds
{{Qud shader|rules|{{(}}Duration: 180-220 rounds
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You cannot be poisoned.{{)}}}}
You cannot be poisoned.{{)}}}}
| categories = Food
| categories = Food
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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A creature cannot become {{Qud text|&Gpoisoned}} while under the effects of a {{name}}, but it does not cure an existing {{Qud text|&Gpoisoned}} effect.
A creature cannot become {{Qud text|&Gpoisoned}} while under the effects of a {{name}}, but it does not cure an existing {{Qud text|&Gpoisoned}} effect.


{{name|pluralcaps}} are the only food (and only non-injector) items that are treated as [[tonics]]. As such, they can potentially produce adverse reactions (if the simultaneous tonic limit is exceeded or the creature is a [[mutant]]).
{{name|pluralcaps}} are the only food (and only non-injector) items that are treated as [[tonics]]. As such, they can potentially produce adverse reactions (if the simultaneous tonic limit is exceeded or the creature is a [[mutant]]). This means that {{favilink|Tonic Allergy}} applies to them as if they were tonics.
 
The freezing effect from the adverse reaction to these can be reduced but not prevented entirely by 100 cold resistance.


When consumed:
When consumed:
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* Players may find the light-producing effect to be of less benefit due to the small radius that is exceeded by even early-game light sources.
* Players may find the light-producing effect to be of less benefit due to the small radius that is exceeded by even early-game light sources.
* Its healing is equivalent to that of a {{favilink|salve injector}} for mutants. For [[True Kin]], however, a salve injector's healing effect is stronger.
* Its healing is equivalent to that of a {{favilink|salve injector}} for mutants. For [[True Kin]], however, a salve injector's healing effect is stronger.
* Its healing ends well before the other effects end. If you wish to have continuous healing without risking overdose, you will need to use salve injectors instead.


{{Food Navbox}}
{{Food Navbox}}
[[Category:Tonics]]
[[Category:Tonics]]
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