Night-sight interpolators: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{Qud shader|rules|{{(}}Grants night vision.
{{Qud shader|rules|{{(}}Grants night vision.
You can see through the first two occluding objects in your line of sight.{{)}}}}
You can see two spaces beyond the first occluding object in your line of sight.{{)}}}}
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
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* Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
* Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
* As the highest-tier eyewear, interpolators will maximize the effect of [[Nav]] and other applicable mods.
* As the highest-tier eyewear, interpolators will maximize the effect of [[Nav]] and other applicable mods.
* The Night-sight interpolators allow you to see past Vantabloom darkness unhindered. This does not consume the wall-penetrating effect of the Interpolators, making them very useful deep underground.
* The Night-sight interpolators allow you to see past [[Vantabloom]] darkness unhindered. This does not consume the wall-penetrating effect of the Interpolators, making them very useful deep underground.


{{references|2.0.203.31}}
{{references|2.0.203.31}}


{{Face Equipment Navbox}}
{{Face Equipment Navbox}}
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