Night-sight interpolators: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 4 users not shown)
Line 21: Line 21:
| tilecolors = yK
| tilecolors = yK
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseEyewear
| inheritingfrom = BaseEyewear
| dynamictable = {{Dynamic object|Items|Night-Sight Interpolators}}
| dynamictable = {{Dynamic object|Items|Night-Sight Interpolators}}
Line 32: Line 32:


{{Qud shader|rules|{{(}}Grants night vision.
{{Qud shader|rules|{{(}}Grants night vision.
You can see through the first two occluding objects in your line of sight.{{)}}}}
You can see two spaces beyond the first occluding object in your line of sight.{{)}}}}
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A high-tier alternative to {{favilink|Night-vision goggles}}, night-sight interpolators provide full-color vision at a moderate distance (an 18 tile radius) and allow the player to see a distance of two tiles beyond any occluding object.
A high-tier alternative to {{favilink|Night-vision goggles}}, night-sight interpolators provide full-color vision at a moderate distance (an 18 tile radius) and allow the player to see a distance of two tiles beyond any occluding object. Their effective radius can be increased by 30% by [[overloading]] the interpolators.{{Code Reference|class=NightSightInterpolators|method=HandleEvent|case=BeforeRenderEvent}} Unlike the night-vision goggles, {{name}} do not cause the wearer to take additional damage from [[Damage#Special_Elements|light-based attacks]].{{Code Reference|class=NightSightInterpolators}}


They are one of the few face-slot objects which provide armor; another example is {{favilink|Polyhedral rings}}.
They are one of the few face-slot objects which provide armor; another example is {{favilink|Polyhedral rings}}.
Line 47: Line 47:
* Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
* Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
* As the highest-tier eyewear, interpolators will maximize the effect of [[Nav]] and other applicable mods.
* As the highest-tier eyewear, interpolators will maximize the effect of [[Nav]] and other applicable mods.
* The Night-sight interpolators allow you to see past [[Vantabloom]] darkness unhindered. This does not consume the wall-penetrating effect of the Interpolators, making them very useful deep underground.
{{references|2.0.203.31}}


{{Face Equipment Navbox}}
{{Face Equipment Navbox}}
19,173

edits