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Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
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| tilecolors = yK | | tilecolors = yK | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = BaseEyewear | | inheritingfrom = BaseEyewear | ||
| dynamictable = {{Dynamic object|Items|Night-Sight Interpolators}} | | dynamictable = {{Dynamic object|Items|Night-Sight Interpolators}} | ||
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{{Qud shader|rules|{{(}}Grants night vision. | {{Qud shader|rules|{{(}}Grants night vision. | ||
You can see | You can see two spaces beyond the first occluding object in your line of sight.{{)}}}} | ||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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* Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness. | * Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness. | ||
* As the highest-tier eyewear, interpolators will maximize the effect of [[Nav]] and other applicable mods. | * As the highest-tier eyewear, interpolators will maximize the effect of [[Nav]] and other applicable mods. | ||
* The Night-sight interpolators allow you to see past [[Vantabloom]] darkness unhindered. This does not consume the wall-penetrating effect of the Interpolators, making them very useful deep underground. | |||
{{references|2.0.203.31}} | {{references|2.0.203.31}} | ||
{{Face Equipment Navbox}} | {{Face Equipment Navbox}} |