Night vision (implant): Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (→‎Advantages & Disadvantages: actually that 5th point was much too specific)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(3 intermediate revisions by 2 users not shown)
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| unidentifiedimage = night vision (implant) unidentified.png
| unidentifiedimage = night vision (implant) unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = weird artifact
| desc = Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.
| desc = Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.


{{Qud shader|rules|{{(}}You gain the toggleable ability to see in the dark.
{{Qud shader|rules|{{(}}You gain the ability to see in the dark.


Target body parts: Face
Target body parts: Face
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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name|caps}} works much like {{favilink|night-vision goggles}}, granting a toggleable ability to see into dark areas in a 40-tile radius.  This will also cause everything to appear green-colored, unless the "disable full-screen color effects" [[option]] is set.
{{name|caps}} works much like {{favilink|night-vision goggles}}, granting a toggleable ability to see into dark areas in a 40-tile radius.  This will also cause everything to appear green-colored, unless the "disable full-screen color effects" [[option]] is set.


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