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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}high-fidelity matter recompositer{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}high-fidelity matter recompositer{{)}}}}}} | ||
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| overrideimages = {{altimage start}}{{altimage | highfidelity matter recompositer identified.png | type = identified}}{{altimage | highfidelity matter recompositer unidentified.png | type = unidentified}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | highfidelity matter recompositer identified.png | type = identified}}{{altimage | highfidelity matter recompositer unidentified.png | type = unidentified}}{{altimage end}} | ||
| weight = 5 | | weight = 5 | ||
| commerce = | | featureweightinfo = yes | ||
| commerce = 600 | |||
| id = HighFidelityMatterRecompositer | | id = HighFidelityMatterRecompositer | ||
| complexity = 7 | | complexity = 7 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = Cr | |||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_8point | ||
| dynamictable = {{Dynamic object|Items|HighFidelityMatterRecompositer}} | |||
| unidentifiedimage = highfidelity matter recompositer unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area. | | desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area. | ||
{{Qud shader|rules|{{(}}Activated. Cooldown 50. | {{Qud shader|rules|{{(}}Activated. Cooldown 50. | ||
You teleport to | You teleport to any explored space on the map. | ||
Target body parts: Body | |||
License points: 8 | |||
Only compatible with True Kin genotypes | |||
Compute power on the local lattice reduces this item's cooldown.{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} teleports the user to a targeted square without any uncertainty.{{Code Reference|class=CyberneticsHighFidelityMatterR}} This ability has a 50 turn cooldown which is decreased by [[compute power]]; each point of compute power decreases the cooldown by 1% to a minimum of 25 turns or 50% normal cooldown.{{Code Reference| namespace = XRL.World| class = GetAvailableComputePowerEvent}} This cooldown decrease stacks multiplicatively with the standard cooldown decrease from [[Willpower]], so a character with both 32 Willpower and 50 compute power will have a 5 turn cooldown on this ability. | |||
Unlike {{favilink|Teleportation}}, using a {{name}} does not take a turn, although it is still contested by [[normality]]. | |||
{{Cybernetics data infobox}} | |||
{{Cybernetics Navbox}} |