Hydraulic irrigator: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(24 intermediate revisions by 4 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Character
| title = {{Qud text|{{Qud shader|B|{{(}}hydraulic{{)}}}} irrigator}}
| title = {{Qud text|{{Qud shader|B|{{(}}hydraulic{{)}}}} irrigator}}
| image = hydraulic irrigator.png
| image = hydraulic irrigator.png
| gif = hydraulic irrigator animated.gif
| gif = hydraulic irrigator animated.gif
| hp = 2000
| hp = 500
| av = 12
| av = 12
| dv = -10
| dv = -10
| ma = 0
| weight = 1000
| weight = 15000
| featureweightinfo = no
| featureweightinfo = no
| maxvol = 128
| maxvol = 32
| chargeused = 5
| chargeused = 10
| chargefunction = IrrigationSystem
| chargefunction = IrrigationSystem [5], ServoMotors [5]
| id = Hydraulic Irrigator
| id = Hydraulic Irrigator
| complexity = 5
| complexity = 3
| tier = 3
| tier = 3
| bits = 0CBA13
| colorstr = &amp;B
| canbuild = no
| tilecolors = cB
| candisassemble = yes
| renderstr = ¥
| colorstr = &amp;c
| extra = {{Extra info|weight = 1000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | animatable = yes | chargeconsumehydraulic = 10000}}
| renderstr =
| extra = {{Extra info|weight = 15000 | metal = yes | flyover = no | isoccluding = yes}}
| inheritingfrom = SolidHighTechInstallation
| inheritingfrom = SolidHighTechInstallation
| dynamictable = {{Dynamic object|AnimatableFurniture|Hydraulic Irrigator}}
| unidentifiedname = bizarre contraption
| unidentifiedaltname = bizarre contraption
| chargeconsumehydraulic = 10000
| acid = 75
| acid = 75
| electric = 25
| electric = 25
| cold = 75
| cold = 75
| heat = 75
| heat = 75
| desc = Magnetized steel drives a diaphragm upward and life water is propelled through glass pipes to thirsty plants.
| supportedmods = CommonMods,ElectronicsMods
| categories = Furniture
| desc = Magnetized steel drives a diaphragm upward and life water is propelled through chrome pipes to thirsty plants.
| gameversion = 2.0.201.53
| categories = Machinery
| gameversion = 2.0.206.57
}}
}}
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{{No Description}}
A {{name}} is a mechanism that runs on [[hydraulic power]] and is used to water nearby vegetation to accelerate the ripening process. It consumes up to 20,000 charge per turn from the hydraulic power grid it is connected to. Several {{name|plural}} are found in {{favilink|Grit Gate}}.<ref><code>GritGate.rpm</code></ref>


[[Category:Furniture]]
=== Animated ===
{{name|plural}} can be animated via {{favilink|spray-a-brain}} or {{favilink|nano-neuro animator}}. Animated {{name|plural}} have [[Harvestry]] and [[Swimming]].
 
== Mechanics ==
Each {{name}} affects an area within a ten-tile radius. Within that area, the {{name}} causes ripening harvestable plants to ripen at an accelerated rate.{{Code Reference|class=RadiusEventSender|comment=sending an "AccelerateRipening" event}} However, the ripening mechanic is not implemented for any plants in {{gamename}}, meaning that this feature has no functional effect on any plants in game. Plants cannot ripen if they generate unripe or after they've been harvested. Ultimately, this means that the {{name}} only consumes 20,000 charge per turn and does nothing else.{{Code Reference|class=HydraulicPowerTransmission}} Plants have no mechanical need to be watered.
 
{{references|2.0.202.104}}
{{Machinery Navbox}}
19,173

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