Triple-jointed: Difference between revisions

no edit summary
mNo edit summary
No edit summary
 
(18 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3
| id = HeightenedAgility
| id = HeightenedAgility
| code = b2
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = Your joints stretch much further than usual.
| desc = Your joints stretch much further than usual.


+&C(level based)&y Agility\n&C(level based)&y% chance that Agility-based skill powers don't go on cooldown after use
+&C(level based)&y Agility\n&C(level based)&y% chance that Agility-based skills don't go on cooldown after use
| realitydistort =no
| realitydistort =no
}}
}}
'''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[Skills and Powers|skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and a popup will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession.  
'''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and some floating text will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession.  
 
== Agility-Based Skills ==
The following abilities are affected by triple jointed's chance to ignore cooldowns.
* [[Sprint]] {{Code Reference
| namespace = XLR.World.Parts.Skill
| class    = Tactics_Run
| method    = "FireEvent"
}}
* [[Juke]] {{Code Reference
| namespace = XLR.World.Parts.Skill
| class    = Tactics_Juke
| method    = "FireEvent"
}}
* [[Lunge]] (Aggressive Stance Only) {{Code Reference
| namespace = XLR.World.Parts.Skill
| class    = LongBlades2Proficiency
| method    = "FireEvent"
}}
*[[Hobble]]
* [[Shank]] {{Code Reference
| namespace = XLR.World.Parts.Skill
| class    = Shortblades_Shank
| method    = "FireEvent"
}}
* [[Empty the Clips]]{{Code Reference
| namespace = XLR.World.Parts.Skill
| class    = Pistol_EmptyTheClips
| method    = "FireEvent"
}}
* [[Flurry]] {{Code Reference
| namespace = XLR.World.Parts.Skill
| class    = Dual_Wield_Fussilade
| method    = "FireEvent"
}}
* [[Ultra Fire]] {{Code Reference
| namespace = XLR.World.Parts.Skill
| class    = Rifle_OneShot
}}
 
== Formulas ==  
== Formulas ==  
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level.  
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. {{Code Reference
| namespace = XLR.World.Parts.Mutation
| class    = HeightenedAgility
}}
 
{| class="wikitable"
{| class="wikitable"
! Agility Bonus
! Agility Bonus
Line 21: Line 65:
| {{simple formula| 7 + Level * 3 }}
| {{simple formula| 7 + Level * 3 }}
|}
|}
== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
!Agility Bonus
!Agility Bonus
!Cooldown Cancel Chance
!Cooldown<br>Cancel Chance
|-
|-
|1
|1
Line 67: Line 117:
|37%
|37%
|}
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Agility Bonus
!Cooldown<br>Cancel Chance
|-
|11
| +7
|40%
|-
|12
| +7
|43%
|-
|13
| +8
|46%
|-
|14
| +8
|49%
|-
|15
| +9
|52%
|-
|16
| +9
|55%
|-
|17
| +10
|58%
|-
|18
| +10
|61%
|-
|19
| +11
|64%
|-
|20
| +11
|67%
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Agility Bonus
!Cooldown<br>Cancel Chance
|-
|21
| +12
|70%
|-
|22
| +12
|73%
|-
|23
| +13
|76%
|-
|24
| +13
|79%
|-
|25
| +14
|82%
|-
|26
| +14
|85%
|-
|27
| +15
|88%
|-
|28
| +15
|91%
|-
|29
| +16
|94%
|-
|30
| +16
|97%
|}
</div>
</div>


== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
Line 75: Line 228:
=== Disadvantages ===
=== Disadvantages ===
* Moderate cost at character creation
* Moderate cost at character creation
==Creatures with Triple-jointed==
{{Creatures with the mutation|Triple-jointed}}
{{references|2.0.201.60}}
{{Mutation Navbox}}
{{Mutation Navbox}}