Triple-jointed: Difference between revisions

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imported>Schematix
m (I flubbed the references. Didn't understand the template and what everything meant, but I fixed it I think.)
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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3
| id = HeightenedAgility
| id = HeightenedAgility
| code = b2
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = Your joints stretch much further than usual.
| desc = Your joints stretch much further than usual.


+&C(level based)&y Agility\n&C(level based)&y% chance that Agility-based skill powers don't go on cooldown after use
+&C(level based)&y Agility\n&C(level based)&y% chance that Agility-based skills don't go on cooldown after use
| realitydistort =no
| realitydistort =no
}}
}}
'''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[Skills and Powers|skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and a popup will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession.  
'''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and some floating text will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession.  
== Formulas ==
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. {{Code Reference
| namespace = XLR.World.Parts.Mutation
| class    = HeightenedAgility
}}


{| class="wikitable"
== Agility-Based Skills ==
! Agility Bonus
| {{simple formula| 2 + (Level - 1) / 2}}
|-
! Cooldown Cancel Chance
| {{simple formula| 7 + Level * 3 }}
|}
== Agility-based skill powers ==
The following abilities are affected by triple jointed's chance to ignore cooldowns.  
The following abilities are affected by triple jointed's chance to ignore cooldowns.  
* [[Sprint]] {{Code Reference
* [[Sprint]] {{Code Reference
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| method    = "FireEvent"
| method    = "FireEvent"
}}
}}
* [[Jump]] {{Code Reference
* [[Lunge]] (Aggressive Stance Only) {{Code Reference
| namespace = XLR.World.Parts.Skill
| namespace = XLR.World.Parts.Skill
| class    = Acrobatics_Jump
| class    = LongBlades2Proficiency
| method    = "FireEvent"
| method    = "FireEvent"
}}
}}
*[[Hobble]]
* [[Shank]] {{Code Reference
* [[Shank]] {{Code Reference
| namespace = XLR.World.Parts.Skill
| namespace = XLR.World.Parts.Skill
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| method    = "FireEvent"
| method    = "FireEvent"
}}
}}
* [[Shield Slam]] {{Code Reference
* [[Empty the Clips]]{{Code Reference
| namespace = XLR.World.Parts.Skill
| namespace = XLR.World.Parts.Skill
| class    = Shield_Slam
| class    = Pistol_EmptyTheClips
| method    = "FireEvent"
| method    = "FireEvent"
}}
* [[Empty the Clips]]{{Code Reference
| namespace = XLR.World.Parts.Skill
| class    = Pistol_EmptyTheClips
| method      = "FireEvent"
}}
}}
* [[Flurry]] {{Code Reference
* [[Flurry]] {{Code Reference
| namespace = XLR.World.Parts.Skill
| namespace = XLR.World.Parts.Skill
| class   = Dual_Wield_Fussilade
| class     = Dual_Wield_Fussilade
| method     = "FireEvent"
| method   = "FireEvent"
}}
}}
* [[Ultra Fire]] {{Code Reference
* [[Ultra Fire]] {{Code Reference
| namespace = XLR.World.Parts.Skill
| namespace = XLR.World.Parts.Skill
| class   = Rifle_OneShot
| class     = Rifle_OneShot
}}
}}
== Formulas ==
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. {{Code Reference
| namespace = XLR.World.Parts.Mutation
| class    = HeightenedAgility
}}
{| class="wikitable"
! Agility Bonus
| {{simple formula| 2 + (Level - 1) / 2}}
|-
! Cooldown Cancel Chance
| {{simple formula| 7 + Level * 3 }}
|}


== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
!Agility Bonus
!Agility Bonus
!Cooldown Cancel Chance
!Cooldown<br>Cancel Chance
|-
|-
|1
|1
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| +6
| +6
|37%
|37%
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Agility Bonus
!Cooldown<br>Cancel Chance
|-
|-
|11
|11
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| +11
| +11
|67%
|67%
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Agility Bonus
!Cooldown<br>Cancel Chance
|-
|-
|21
|21
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|97%
|97%
|}
|}
</div>
</div>


== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
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=== Disadvantages ===
=== Disadvantages ===
* Moderate cost at character creation
* Moderate cost at character creation
== References ==
 
<references />
==Creatures with Triple-jointed==
{{Creatures with the mutation|Triple-jointed}}
 
{{references|2.0.201.60}}
{{Mutation Navbox}}
{{Mutation Navbox}}