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imported>Schematix m (I flubbed the references. Didn't understand the template and what everything meant, but I fixed it I think.) |
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = 3 | | cost = 3 | ||
| id = HeightenedAgility | | id = HeightenedAgility | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = Your joints stretch much further than usual. | | desc = Your joints stretch much further than usual. | ||
+&C(level based)&y Agility\n&C(level based)&y% chance that Agility-based | +&C(level based)&y Agility\n&C(level based)&y% chance that Agility-based skills don't go on cooldown after use | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
'''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[ | '''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and some floating text will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession. | ||
== Agility-Based Skills == | |||
== Agility- | |||
The following abilities are affected by triple jointed's chance to ignore cooldowns. | The following abilities are affected by triple jointed's chance to ignore cooldowns. | ||
* [[Sprint]] {{Code Reference | * [[Sprint]] {{Code Reference | ||
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| method = "FireEvent" | | method = "FireEvent" | ||
}} | }} | ||
* [[ | * [[Lunge]] (Aggressive Stance Only) {{Code Reference | ||
| namespace = XLR.World.Parts.Skill | | namespace = XLR.World.Parts.Skill | ||
| class = | | class = LongBlades2Proficiency | ||
| method = "FireEvent" | | method = "FireEvent" | ||
}} | }} | ||
*[[Hobble]] | |||
* [[Shank]] {{Code Reference | * [[Shank]] {{Code Reference | ||
| namespace = XLR.World.Parts.Skill | | namespace = XLR.World.Parts.Skill | ||
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| method = "FireEvent" | | method = "FireEvent" | ||
}} | }} | ||
* [[ | * [[Empty the Clips]]{{Code Reference | ||
| namespace = XLR.World.Parts.Skill | | namespace = XLR.World.Parts.Skill | ||
| class = | | class = Pistol_EmptyTheClips | ||
| method = "FireEvent" | | method = "FireEvent" | ||
}} | }} | ||
* [[Flurry]] {{Code Reference | * [[Flurry]] {{Code Reference | ||
| namespace = XLR.World.Parts.Skill | | namespace = XLR.World.Parts.Skill | ||
| class | | class = Dual_Wield_Fussilade | ||
| method | | method = "FireEvent" | ||
}} | }} | ||
* [[Ultra Fire]] {{Code Reference | * [[Ultra Fire]] {{Code Reference | ||
| namespace = XLR.World.Parts.Skill | | namespace = XLR.World.Parts.Skill | ||
| class | | class = Rifle_OneShot | ||
}} | }} | ||
== Formulas == | |||
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. {{Code Reference | |||
| namespace = XLR.World.Parts.Mutation | |||
| class = HeightenedAgility | |||
}} | |||
{| class="wikitable" | |||
! Agility Bonus | |||
| {{simple formula| 2 + (Level - 1) / 2}} | |||
|- | |||
! Cooldown Cancel Chance | |||
| {{simple formula| 7 + Level * 3 }} | |||
|} | |||
== Advancement Table == | == Advancement Table == | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | !Mutation Level | ||
!Agility Bonus | !Agility Bonus | ||
!Cooldown Cancel Chance | !Cooldown<br>Cancel Chance | ||
|- | |- | ||
|1 | |1 | ||
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| +6 | | +6 | ||
|37% | |37% | ||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation Level | |||
!Agility Bonus | |||
!Cooldown<br>Cancel Chance | |||
|- | |- | ||
|11 | |11 | ||
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| +11 | | +11 | ||
|67% | |67% | ||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation Level | |||
!Agility Bonus | |||
!Cooldown<br>Cancel Chance | |||
|- | |- | ||
|21 | |21 | ||
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|97% | |97% | ||
|} | |} | ||
</div> | |||
</div> | |||
== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
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=== Disadvantages === | === Disadvantages === | ||
* Moderate cost at character creation | * Moderate cost at character creation | ||
== | |||
==Creatures with Triple-jointed== | |||
{{Creatures with the mutation|Triple-jointed}} | |||
{{references|2.0.201.60}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |