Sparking baetyl: Difference between revisions

m
Added apostrophe to "baetyls" in "...the player will be able to see the baetyls location..."
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
m (Added apostrophe to "baetyls" in "...the player will be able to see the baetyls location...")
 
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Sparking baetyls are a kind of {{favilink|baetyl}} that are able to grant the player "quests" with random rewards. These rewards can be a weapon, [[artifact]], or even [[reputation]] or [[attribute]] points.
Sparking baetyls are a kind of {{favilink|baetyl}} that are able to grant the player "quests" with random rewards. These rewards can be a weapon, [[artifact]], or even [[reputation]] or [[attribute]] points.


When a baetyl is seen by the player for the first time, they will begin emitting sparks and will play a short buzzing sound on occasion. This sparking will continue as long as the player is in the same zone as the sparking baetyl, and the player will be able to see the baetyls location, even if they do not have line of sight to it.  
When a baetyl is seen by the player for the first time, they will begin emitting sparks and will play a short buzzing sound on occasion. This sparking will continue as long as the player is in the same zone as the sparking baetyl, and the player will be able to see the baetyl's location, even if they do not have line of sight to it.  


When spoken to, sparking baetyls will prompt the player to give them multiple random objects in exchange for a vague gift. After speaking to it, the location of the sparking baetyl and the items requested will be automatically noted in the Journal. To fulfill the request, the player must drop the requested objects in a tile adjacent to the sparking baetyl, and then speak it. It will then consume the items, and reward the player.
When spoken to, sparking baetyls will prompt the player to give them multiple random objects in exchange for a vague gift. After speaking to it, the location of the sparking baetyl and the items requested will be automatically noted in the Journal. To fulfill the request, the player must drop the requested objects in a tile adjacent to the sparking baetyl, and then speak it. It will then consume the items, and reward the player.
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