Chassis plate: Difference between revisions
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m Whoops! Krakens don't need to be dismissed to leave trails. |
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| renderstr = ] | | renderstr = ] | ||
| role = Uncommon | | role = Uncommon | ||
| extra = {{Extra info|metal = yes}} | |||
| inheritingfrom = BaseCloak | | inheritingfrom = BaseCloak | ||
| dynamictable = {{Dynamic object|Items|Gigantic Chassis Plate}} | | dynamictable = {{Dynamic object|Items|Gigantic Chassis Plate}} | ||
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| supportedmods = CloakMods,CommonMods | | supportedmods = CloakMods,CommonMods | ||
| modcount = 1 | | modcount = 1 | ||
| mods = {{ModID to name| | | mods = {{ModID to name|ModGigantic|1}} | ||
| desc = A gargantuan slab of burned and rolled chrome was unjointed from an earth-mover. It shadows its monstrous wielder like a starsail. | | desc = A gargantuan slab of burned and rolled chrome was unjointed from an earth-mover. It shadows its monstrous wielder like a starsail. | ||
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{{Qud shader|C|{{(}}+20 Cold Resistance{{)}}}} | {{Qud shader|C|{{(}}+20 Cold Resistance{{)}}}} | ||
| categories = Cloaks | | categories = Cloaks | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | A {{name}} has the highest {{AV}}'''AV''' of all back [[equipment]] as well as bonuses to both thermal [[resistances]]. As each chassis plate is guaranteed to be [[gigantic]], a non-colossal creature must use two back slots to equip one, something only possible for [[True Kin]] with an {{favilink|equipment rack}} implant installed. Also note that while a chassis plate's base weight is '''300 lbs.''', its inherent mod multiplies this to '''1500 lbs.'''. | ||
A {{name}} can be [[butchery|butchered]] from a {{favilink|giant heap of chrome scrap}}, the remains of a slain {{favilink|leering stalker}}. | |||
==Tips== | |||
{{Opinion}} | |||
* A {{name}} [[fitted with suspensors]] can be [[magnetized]] and equipped to a non-colossal creature's two Floating Nearby slots. A second Floating Nearby slot can be acquired by completing [[Tomb of the Eaters (quest)]] or by installing a {{f|magnetic core}}. | |||
* In search of a {{name}}, a player who values their run over their time may choose tracking a {{favilink|salt kraken}} over attempting to scrap a {{f|leering stalker}}. Since corpses left in a kraken's path are influenced by [[zone tier]], bringing a [[beguiling|beguiled]] or [[proselytize|proselytized]] salt kraken to a high-tier zone raises the chance of a {{f|giant heap of chrome scrap}} being left in its trail. | |||
** This can also be accomplished using a {{f|star kraken}}, which will be more likely to survive any high-tier aggressors it encounters. | |||
{{Back Equipment Navbox}} | {{Back Equipment Navbox}} |