Penetrating radar: Difference between revisions

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Updated by egocarib with game version 2.0.207.72 using QBE v1.0rc2
m monsters→creatures
 
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{{name|capitalize}} grants a 10 tile radius of "vision" centered on the player that provides nearly flawless sensory detection. The effect is similar to {{favilink|Clairvoyance}} but has some unique attributes, such as the ability to sense hidden objects underneath occluding objects like walls and boulders.{{Code Reference|class=CyberneticsPenetratingRadar}} The radius of the field can be further increased based on available [[compute power]]; every 10 units of compute power increases radius by one square.
{{name|capitalize}} grants a 10 tile radius of "vision" centered on the player that provides nearly flawless sensory detection. The effect is similar to {{favilink|Clairvoyance}} but has some unique attributes, such as the ability to sense hidden objects underneath occluding objects like walls and boulders.{{Code Reference|class=CyberneticsPenetratingRadar}} The radius of the field can be further increased based on available [[compute power]]; every 10 units of compute power increases radius by one square.


Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings.  
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or creatures. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings.  


The radar also reveals hidden objects in its entire area of effect (normally you only passively search for hidden objects in the eight immediately adjacent cells).
The radar also reveals hidden objects in its entire area of effect (normally you only passively search for hidden objects in the eight immediately adjacent cells).