Crypt sitter: Difference between revisions

Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.207.72 using QBE v1.0rc2
Bingle (talk | contribs)
m fixed error with reference
 
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<!-- END QBE -->The {{Name}} is a high level [[Robots|robot]] most commonly found in the {{Favilink|tomb of the eaters}}, guarding individual crypts. They possess nearly every [[Long Blade]] skill and all [[Dual Wield]] skills, which they will use to deadly effect with their three {{Favilink|chrome stilt|plural}}. For ranged combat, a {{Name}} is equipped with a {{Favilink|rondure of light}}, a powerful laser [[Pistol]] class weapon that fires two undodgeable {{Qud shader|white|Laser columns}} at a time with a 2 turn cool-down. A {{Name}} passively refracts light based attacks, such as the {{Qud text|Lase}} from [[Light Manipulation]] and {{Qud shader|B|Laser beams}} from laser based weapons.
<!-- END QBE -->The {{Name}} is a high level [[Robots|robot]] most commonly found in the {{Favilink|tomb of the eaters}}, guarding individual crypts. They possess nearly every [[Long Blade]] skill and all [[Dual Wield]] skills, which they will use to deadly effect with their three {{Favilink|chrome stilt|plural}}. For ranged combat, a {{Name}} is equipped with a {{Favilink|rondure of light}}, a powerful laser [[Pistol]] class weapon that fires two undodgeable {{Qud shader|white|Laser columns}} at a time with a 2 turn cool-down. A {{Name}} has a 75% chance{{XML Reference|object}} to refract light based attacks, such as the {{Qud text|Lase}} from [[Light Manipulation]] and {{Qud shader|B|Laser beams}} from laser based weapons.


A {{Name}} is neutral to all creatures while unalert. Attacking them or attempting to damage or open the {{Favilink|reliquary}} they guard will alert them with a message of "{{Qud shader|R|The crypt sitter stirs.}}" Once alerted, they will act like an aggressive demeanor robot faction member until they move beyond a 10 tile radius of their post. If the {{Name}} passes beyond this point, they will become neutral again with a message of "{{Qud shader|G|The crypt sitter sleeps.}}" and return to guarding their assigned reliquary.
A {{Name}} is neutral to all creatures while unalert. Attacking them or attempting to damage or open the {{Favilink|reliquary}} they guard will alert them with a message of "{{Qud shader|R|The crypt sitter stirs.}}" Once alerted, they will act like an aggressive demeanor robot faction member until they move beyond a 10 tile radius of their post. If the {{Name}} passes beyond this point, they will become neutral again with a message of "{{Qud shader|G|The crypt sitter sleeps.}}" and return to guarding their assigned reliquary.
== References ==
<references />


{{Robots Navbox}}
{{Robots Navbox}}