Irisdual Beam: Difference between revisions

Starfungus (talk | contribs)
m added image
Felis77 (talk | contribs)
it's better than no description
 
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{{cleanup|Needs review, additional detail, and any organization at all}}
{{missing info|the numbers about cooldown and duration. put the nubmies in a chart.}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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Duration: &C(level based)&y rounds
Duration: &C(level based)&y rounds
Cooldown: &C(level based)&y rounds}}
Cooldown: &C(level based)&y rounds}}
Signature mutation of the Girsh Nephilim. All Nephilim have it at Level 5, [explain more about how this determines amount/duration/cooldown info]
* 2 beams per charge-up (charging can start the same turn beams are fired)
* 3 rounds of beaming (after 1 turn of initial charge-up)
Each beam deals 30-40 damage each in seven different damage types: Acid, Electric, Heat, Cold, Poison, and the unresistable Umbral and Cosmic types. They are also projectiles with a PV of 15. They pierce walls/creatures and can hit out-of-phase targets. Means of refracting or reflecting light have no interaction with the beams, nor are they absorbed by the darkness of vantabuds and vantablooms.
Source: xrl abilities/irisdual beam (or something)


==Creatures with Irisdual Beam==
==Creatures with Irisdual Beam==