Irisdual Beam: Difference between revisions
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{{cleanup|Needs review, additional detail, and any organization at all}} | |||
{{missing info|the numbers about cooldown and duration. put the nubmies in a chart.}} | |||
{{Mutation | {{Mutation | ||
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Duration: &C(level based)&y rounds | Duration: &C(level based)&y rounds | ||
Cooldown: &C(level based)&y rounds}} | Cooldown: &C(level based)&y rounds}} | ||
Signature mutation of the Girsh Nephilim. All Nephilim have it at Level 5, [explain more about how this determines amount/duration/cooldown info] | |||
* 2 beams per charge-up (charging can start the same turn beams are fired) | |||
* 3 rounds of beaming (after 1 turn of initial charge-up) | |||
Each beam deals 30-40 damage each in seven different damage types: Acid, Electric, Heat, Cold, Poison, and the unresistable Umbral and Cosmic types. They are also projectiles with a PV of 15. They pierce walls/creatures and can hit out-of-phase targets. Means of refracting or reflecting light have no interaction with the beams, nor are they absorbed by the darkness of vantabuds and vantablooms. | |||
Source: xrl abilities/irisdual beam (or something) | |||
==Creatures with Irisdual Beam== | ==Creatures with Irisdual Beam== |