Regeneration and healing-based cooking effects: Difference between revisions
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{{ | {{As Of Patch|2.0.200.86}} | ||
{{tocright}} | |||
{{Cooking effect | |||
| id = regenLowtier | | id = regenLowtier | ||
| name = regeneration and healing-based | | name = regeneration and healing-based | ||
| uniteffects = +8-12 to saves vs. Bleeding | | uniteffects = +8-12 to saves vs. [[Bleeding]]<br><!-- | ||
< | -->+10-15% to natural healing rate | ||
| triggers = Whenever you take damage, there's a 8-10% chance... | | triggers = Whenever you take damage, there's a 8-10% chance...<br><!-- | ||
< | -->Whenever you use a salve or ubernostrum injector,... | ||
| triggeredeffects = ...you heal 15-20 HP. | | triggeredeffects = ...you heal 15-20 HP.<br><!-- | ||
< | -->...one of your negative status effects is removed at random.<br><!-- | ||
< | -->...you stop bleeding. | ||
}}<!-- | }}<!-- | ||
-->{{cooking effect | -->{{cooking effect | ||
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| name = powerful regeneration and healing-based | | name = powerful regeneration and healing-based | ||
| uniteffects = +100% to natural healing rate | | uniteffects = +100% to natural healing rate | ||
| triggers = Whenever you take damage, there's a 30-40% chance... | | triggers = Whenever you take damage, there's a 30-40% chance...<br><!-- | ||
< | -->Whenever you use a salve or ubernostrum injector,... | ||
| triggeredeffects = ...you heal 40-50 HP. | | triggeredeffects = ...you heal 40-50 HP.<br><!-- | ||
< | -->...all of your negative status effects are removed. | ||
| subtype = | | subtype = powerful | ||
}}<!-- | |||
-->{{Cooking effect | |||
| id = regenLowtierMinor | |||
| name = simple regeneration and healing-based | |||
| uniteffects = +8-12 to saves vs. [[Bleeding]]<br><!-- | |||
-->+10-15% to natural healing rate | |||
| subtype = simple | |||
}} | }} | ||
There are three classes of regeneration and healing-based [[cooking effects]] that can be granted by cooking with the following ingredients: | |||
{{Food that grants| | * '''{{name}}:''' {{Food that grants|Regeneration and healing-based}} | ||
* '''Simple {{lc:{{name}}}}:''' {{Food that grants|simple Regeneration and healing-based}} | |||
{{Food that grants| | * '''Powerful {{lc:{{name}}}}:''' {{Food that grants|Powerful regeneration and healing-based}} | ||
Simple {{lc:{{name}}}} grant '''''only''''' Basic Effects, as listed below in the '''''Simple Variant''''' section. They cannot grant triggered effects. | |||
Powerful {{lc:{{name}}}} grant different or more powerful version of effects, as indicated in the '''''Powerful Variant''''' sections below. | |||
== Basic Effects == | == Basic Effects == | ||
{{basic effects}} | {{basic effects}} | ||
=== Powerful === | === Simple Variant === | ||
{{basic effects|simple}} | |||
=== Powerful Variant === | |||
{{basic effects|powerful}} | {{basic effects|powerful}} | ||
== Trigger Conditions == | == Trigger Conditions == | ||
{{Trigger conditions}} | {{Trigger conditions}} | ||
=== Powerful === | === Powerful Variant === | ||
{{Trigger conditions|powerful}} | {{Trigger conditions|powerful}} | ||
== Triggered Effects == | == Triggered Effects == | ||
{{Triggered effects}} | {{Triggered effects}} | ||
=== Powerful === | === Powerful Variant === | ||
{{Triggered effects|powerful}} | {{Triggered effects|powerful}} | ||
{{Cooking Navbox}} | |||
[[Category:Cooking Effects]] | [[Category:Cooking Effects]] |
Latest revision as of 22:17, 11 April 2022
There are three classes of regeneration and healing-based cooking effects that can be granted by cooking with the following ingredients:
- Regeneration and healing-based cooking effects:
- Simple regeneration and healing-based cooking effects:
- Powerful regeneration and healing-based cooking effects:
Simple regeneration and healing-based cooking effects grant only Basic Effects, as listed below in the Simple Variant section. They cannot grant triggered effects.
Powerful regeneration and healing-based cooking effects grant different or more powerful version of effects, as indicated in the Powerful Variant sections below.
Basic Effects
The following basic effects can be granted by this category of ingredients.
A basic effect is guaranteed when cooking with only one ingredient. Basic effects can also sometimes be obtained when cooking with two or more ingredients. For more information, refer to basic and triggered effects.
+8-12 to saves vs. Bleeding |
Simple Variant
+8-12 to saves vs. Bleeding |
Powerful Variant
+100% to natural healing rate |
Trigger Conditions
The following trigger conditions are associated with this category of ingredients.
A trigger condition causes another ingredient's triggered effects to activate. When cooking with two or more ingredients, the game may randomly select one ingredient to supply a trigger condition and another ingredient to supply the triggered effects. These are combined into a single randomly generated cooking effect. For more information, refer to basic and triggered effects.
Whenever you take damage, there's a 8-10% chance... |
Powerful Variant
Whenever you take damage, there's a 30-40% chance... |
Triggered Effects
These effects occur in response to a trigger condition supplied by a different ingredient.
...you heal 15-20 HP. |
Powerful Variant
...you heal 40-50 HP. |