Bionic arm: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|Y|{{(}}bionic arm{{)}}}}}} | ||
| image = bionic arm.png | | image = bionic arm.png | ||
| overrideimages = {{altimage start}}{{altimage | bionic arm identified.png | type = identified}}{{altimage | bionic arm unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 8 | | weight = 8 | ||
| featureweightinfo = yes | |||
| commerce = 180 | | commerce = 180 | ||
| id = BionicArm | | id = BionicArm | ||
| complexity = 4 | |||
| colorstr = &C | |||
| tilecolors = rC | |||
| renderstr = ç | |||
| inheritingfrom = BaseCyberneticsEquipment_3point | |||
| dynamictable = {{Dynamic object|Items|BionicArm}} | |||
| unidentifiedimage = bionic arm unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement. | | desc = A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement. | ||
{{Qud shader|rules|{{(}}+2 Strength | |||
Target body parts: Arm | |||
License points: 3 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
{{Cybernetics data infobox}} | |||
{{No Description}} | |||
{{Cybernetics Navbox}} | |||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |
Latest revision as of 02:41, 19 January 2024
bionic arm
8 lbs. Weight | |
Complexity
|
4 |
---|---|
Character
|
ç |
ID?
|
BionicArm |
Spawns in
|
|
Infobox data from game version 2.0.206.57
|
[Implant] - bionic arm
A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement.
+2 Strength
Target body parts: Arm
License points: 3
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
3 |
---|---|
Slots
|
Arm |
Destroyed when removed
|
No |
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