Crypt sitter: Difference between revisions

Crypt sitter actually acts like an aggressive demeanor robot faction member once alerted. But xml shows its neutral.
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
(Crypt sitter actually acts like an aggressive demeanor robot faction member once alerted. But xml shows its neutral.)
 
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<!-- END QBE -->The {{Name}} is a high level [[Robots|robot]] most commonly found in the {{Favilink|tomb of the eaters}}, guarding individual crypts. They possess nearly every [[Long Blade]] skill and all [[Dual Wield]] skills, which they will use to deadly effect with their three {{Favilink|chrome stilt|plural}}. For ranged combat, a {{Name}} is equipped with a {{Favilink|rondure of light}}, a powerful laser [[Pistol]] class weapon that fires two undodgeable {{Qud shader|white|Laser columns}} at a time with a 2 turn cool-down. A {{Name}} passively refracts light based attacks, such as the {{Qud text|Lase}} from [[Light Manipulation]] and {{Qud shader|B|Laser beams}} from laser based weapons.
<!-- END QBE -->The {{Name}} is a high level [[Robots|robot]] most commonly found in the {{Favilink|tomb of the eaters}}, guarding individual crypts. They possess nearly every [[Long Blade]] skill and all [[Dual Wield]] skills, which they will use to deadly effect with their three {{Favilink|chrome stilt|plural}}. For ranged combat, a {{Name}} is equipped with a {{Favilink|rondure of light}}, a powerful laser [[Pistol]] class weapon that fires two undodgeable {{Qud shader|white|Laser columns}} at a time with a 2 turn cool-down. A {{Name}} passively refracts light based attacks, such as the {{Qud text|Lase}} from [[Light Manipulation]] and {{Qud shader|B|Laser beams}} from laser based weapons.


A {{Name}} is neutral to creatures as long as they do not attack them first or attempt to damage or open the {{Favilink|reliquary}} they guard. Once alerted, they will pursue the thief as long as they do not move beyond a 10 tile radius of their post. If the {{Name}} passes beyond this point, they will become neutral again with a message of "{{Qud shader|G|The crypt sitter sleeps.}}" and return to guarding their assigned reliquary.
A {{Name}} is neutral to all creatures while unalert. Attacking them or attempting to damage or open the {{Favilink|reliquary}} they guard will alert them with a message of "{{Qud shader|R|The crypt sitter stirs.}}" Once alerted, they will act like an aggressive demeanor robot faction member until they move beyond a 10 tile radius of their post. If the {{Name}} passes beyond this point, they will become neutral again with a message of "{{Qud shader|G|The crypt sitter sleeps.}}" and return to guarding their assigned reliquary.


{{Robots Navbox}}
{{Robots Navbox}}
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