Mass Mind: Difference between revisions
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{{Mutation | |||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Mental | | type = Mental | ||
| cost = 4 | | cost = 4 | ||
| id = MassMind | | id = MassMind | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You tap into the aggregate mind and steal power from other espers. | | desc = You tap into the aggregate mind and steal power from other espers. | ||
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== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
{{Opinion}} | |||
=== Advantages === | === Advantages === | ||
* Can allow the player to use mental mutations twice in a row, especially useful for | * Can allow the player to use mental mutations twice in a row, especially useful for ones with very long cooldowns | ||
* Works on all of the player's mental mutations at once | * Works on all of the player's mental mutations at once | ||
* Each use increases Glimmer, which can be useful for farming [[Ego]] | * Each use increases Glimmer, which can be useful for farming [[Ego]] | ||
=== Disadvantages === | === Disadvantages === | ||
* High cost at character creation | * High cost at character creation | ||
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* Small chance every round for all of the player's mental mutations to go on cooldown | * Small chance every round for all of the player's mental mutations to go on cooldown | ||
* Each use increases Glimmer, which can be dangerous, as it causes psychic assassins to be more powerful and numerous | * Each use increases Glimmer, which can be dangerous, as it causes psychic assassins to be more powerful and numerous | ||
==Creatures with Mass Mind== | |||
{{Creatures with the mutation|Mass Mind}} | |||
{{references|2.0.201.64}} | {{references|2.0.201.64}} | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |