Mass Mind: Difference between revisions

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Advantages: Fixed typo
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{{As Of Patch|2.0.201.64}}{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 4
| cost = 4
| id = MassMind
| id = MassMind
| code = dm
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You tap into the aggregate mind and steal power from other espers.
| desc = You tap into the aggregate mind and steal power from other espers.


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== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Can allow the player to use mental mutations twice in a row, especially useful for one's with very long cooldowns
* Can allow the player to use mental mutations twice in a row, especially useful for ones with very long cooldowns
* Works on all of the player's mental mutations at once
* Works on all of the player's mental mutations at once
* Each use increases Glimmer, which can be useful for farming [[Ego]]
* Each use increases Glimmer, which can be useful for farming [[Ego]]
=== Disadvantages ===
=== Disadvantages ===
* High cost at character creation
* High cost at character creation
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* Small chance every round for all of the player's mental mutations to go on cooldown  
* Small chance every round for all of the player's mental mutations to go on cooldown  
* Each use increases Glimmer, which can be dangerous, as it causes psychic assassins to be more powerful and numerous
* Each use increases Glimmer, which can be dangerous, as it causes psychic assassins to be more powerful and numerous
==Creatures with Mass Mind==
{{Creatures with the mutation|Mass Mind}}


{{references|2.0.201.64}}
{{references|2.0.201.64}}
{{Mutation Navbox}}
{{Mutation Navbox}}