Multiple Arms: Difference between revisions
add details about combat attack %s |
JohnnyCats (talk | contribs) mNo edit summary |
||
(28 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = 4 | | cost = 4 | ||
| id = MultipleArms | | id = MultipleArms | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You have an extra set of arms. | | desc = You have an extra set of arms. | ||
( | &C(level based)%&y chance for each extra arm to deliver an additional melee attack whenever you make a melee attack | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
'''Multiple Arms''' is a [[Mutations#Physical Muations|physical mutation]] that grants additional body parts: two arms, two hands, and one Worn on Hands slot. Like other arms and hands, they can wear equipment such as bracelets, bucklers, and weapons, and can be dismembered. | |||
You gain more [[Offhand]] attacks with Multiple Arms. The granted hands have a mutation-level-based chance to attack with whatever weapon they're holding (or their fists if their hands are empty) when attacking in melee. This chance stacks additively with the [[Multiweapon Fighting]] skill tree. Attacks can benefit from [[Jab]] and [[Flurry]]. Granted arm slots also gain this chance to attack, if they have a weapon. | |||
When a normally two-handed creature, such as the default player body, has Multiple Arms, the arms and hands that are part of the ordinary body plan are distinguished by the word "Upper", whereas the ones granted by the mutation are "Lower". | |||
Since {{AV}}[[AV]] and {{DV}}[[DV]] values are averaged across all limbs of identical type, Multiple Arms means wearing additional equipment to gain the same amount of AV and DV. Most other effects, such as [[resistances]], stack instead of averaging. | |||
Hands granted by Multiple Arms aren't affected by {{F|Flaming Ray}} or {{F|Freezing Ray}} unless there are no other eligible hands. Having more hands doesn't affect eligibility for these mutations; having one still disallows gaining the other. | |||
This mutation does ''not'' grant any missile weapon slots. | |||
==Formulas== | |||
The following formula is used to determine melee attack chance based on mutation level. | |||
{|class="wikitable" | |||
! Attack Chance | |||
| {{simple formula|7 + Level * 3}} | |||
|} | |||
==Advancement Table== | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation Level | |||
!Attack Chance | |||
|- | |||
|1 | |||
|10% | |||
|- | |||
|2 | |||
|13% | |||
|- | |||
|3 | |||
|16% | |||
|- | |||
|4 | |||
|19% | |||
|- | |||
|5 | |||
|22% | |||
|- | |||
|6 | |||
|25% | |||
|- | |||
|7 | |||
|28% | |||
|- | |||
|8 | |||
|31% | |||
|- | |||
|9 | |||
|34% | |||
|- | |||
|10 | |||
|37% | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Attack Chance | |||
|- | |||
| 11 | |||
| 40% | |||
|- | |||
| 12 | |||
| 43% | |||
|- | |||
| 13 | |||
| 46% | |||
|- | |||
| 14 | |||
| 49% | |||
|- | |||
| 15 | |||
| 52% | |||
|- | |||
| 16 | |||
| 55% | |||
|- | |||
| 17 | |||
| 58% | |||
|- | |||
| 18 | |||
| 61% | |||
|- | |||
| 19 | |||
| 64% | |||
|- | |||
| 20 | |||
| 67% | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Attack Chance | |||
|- | |||
| 21 | |||
| 70% | |||
|- | |||
| 22 | |||
| 73% | |||
|- | |||
| 23 | |||
| 76% | |||
|- | |||
| 24 | |||
| 79% | |||
|- | |||
| 25 | |||
| 82% | |||
|- | |||
| 26 | |||
| 85% | |||
|- | |||
| 27 | |||
| 88% | |||
|- | |||
| 28 | |||
| 91% | |||
|- | |||
| 29 | |||
| 94% | |||
|- | |||
| 30 | |||
| 97% | |||
|} | |||
</div> | |||
</div> | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Allows for the player to make more melee attacks per turn, dealing more damage as a result | |||
* Can make the early game less painful for dual-wielding builds, as the player can carry a non-floating [[:Category:Light Sources|light source]] and dual-wield at the same time | |||
* Extra hand slots allow for unconventional equipment combinations, such as dual wielding with a shield | |||
* If Multiple Arms is used only for extra slots to equip [[relic]]s for their mutations and stat boosts and not to attack, it can be left alone as level 1 to spend the mutation points somewhere else with no significant detriment | |||
=== Disadvantages === | |||
* High cost at character generation | |||
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same {{AV}}[[AV]] and {{DV}}[[DV]] as they would without the mutation | |||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||
==Creatures with Multiple Arms== | |||
{{Creatures with the mutation|Multiple Arms}} | |||
==References== | ==References== |