Data:Bite (fire snout): Difference between revisions

m (Syntaxaire moved page Bitie (fire snout) to Bite (fire snout) without leaving a redirect: fixing typo in config)
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|bite}}
| title = {{Qud text|bite}}
Line 4: Line 5:
| pv = 4
| pv = 4
| maxpv = 1004
| maxpv = 1004
| vibro = no
| damage = 2d3
| damage = 2d3
| weight = 0
| commerce = 0.01
| weaponskill = {{SkillID to name|Axe}}
| weaponskill = {{SkillID to name|Axe}}
| renderstr = .
| id = Fire_Snout_Bite
| id = Fire_Snout_Bite
| cursed = yes
| renderstr = \
| extra = {{Extra info|temponhit = 6d20 | temponhitmax = 400}}
| inheritingfrom = Bite
| desc = {{Qud shader|rules|{{(}}Strength Bonus Cap: 1000
Weapon Class: Axe (cleaves armor on critical hit){{)}}}}
| categories = Natural Weapons
| gameversion = 2.0.204.52
}}
}}
<!-- END QBE -->
[[Category:Natural Weapons]]
[[Category:Natural Weapons]]

Latest revision as of 18:58, 21 January 2023

bite
\
4/1004
PV/Max PV
♥
2d3
average: 4range: 2-6
Skill Used

Axe

Character

\

ID?Use this ID to Wish for the item

Fire_Snout_Bite

Extra Info:
  • 6d20° temperature change caused on hit (limit 400°)
bite

Strength Bonus Cap: 1000
Weapon Class: Axe (cleaves armor on critical hit)

Perfect