Newly sentient beings: Difference between revisions
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{{faction | |||
| title = newly sentient beings | | title = newly sentient beings | ||
| id = Newly Sentient Beings | | id = Newly Sentient Beings | ||
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| buyinterests=everything | | buyinterests=everything | ||
}} | }} | ||
Newly sentient beings are a faction in {{gamename}}. In most cases, they are normally | Newly sentient beings are a faction in {{gamename}}. In most cases, they are normally inanimate objects which have become intelligent and mobile. | ||
Beings can be granted sentience using {{Favilink|spray-a-brain}} or a {{Favilink|nano-neuro animator}} on [[Data:AnimatableFurniture|animatable furniture]].{{Code Reference|class=AnimateObject|method=CanBeAnimated|comment=Most objects that have the <code>Animatable</code> tag are on the <code>DynamicObjectsTable:AnimatableFurniture</code> population table.}} Animated objects will gain skills based on their function.{{Code Reference|class=AnimateObject|method=Animate}} | |||
Animated furniture can be found randomly throughout Qud.{{Code Reference|namespace=XRL.World.ObjectBuilders|class=Animated|comment=Most animatable furniture has a one in 15,000 chance of having this builder apply.}} Very rarely, the player character may even discover one's [[lair]].{{XML Reference|pop|GenericLairOwner}} These legendary creatures have a variety of titles based on their function or construction.{{File Reference|file=Naming|note=name style <code>Newly Sentient Being Hero Honorific</code>}}{{File Reference|file=Naming|note=name style <code>Newly Sentient Being Hero Epithet</code>}}{{File Reference|file=Naming|note=name style <code>Newly Sentient Being Hero Extra Title</code>}} | |||
One group of newly sentient beings, the slynth, are the subject of the [[Landing Pads]] quest. {{f|Slynth}} are the only "static" members of their faction, meaning they will appear as members of the [[sultan cult|cult]] of a [[Sultan]] loved by {{name}}. The slynth have a different origin than animated furniture: they are grown from lilypad cuttings inside {{f|the hydropon}}.{{XML Reference|conversation|Thah}} | |||
==Water Ritual Choice== | |||
Although {{name}} "don't know anything,"{{XML Reference|faction|Newly Sentient Beings}} it is still possible to learn from them. While performing the [[water ritual]] with legendary {{name}}, for 200 reputation, the player character can ask their water-sib to "teach me to think like a child again."{{XML Reference|conversation|BaseConversation}} This option will grant 200 [[Skills#Skill_Points|Skill Points]], displaying the following message:{{Code Reference|namespace=XRL.World.Conversation.Parts|class=WaterRitualSkillPoint}} | |||
{{qud quote|Talking to (name) rouses in you an inert truth. You once wore the frock of a child. You poured salt through the cracks of your fingers, and you watched worlds form. Can it be all so simple still?}} | |||
{{in faction|{{FactionID to name|Newly Sentient Beings}}}} | |||
==Items that affect Newly Sentient Being Reputation== | |||
{{faction reputation items|Newly sentient beings}} | |||
==Dialogue== | ==Dialogue== | ||
{{qud dialogue|text=What am I? | {{qud dialogue|text=What am I?~ | ||
What is "live"? What is "drink"?}} | What is "live"? What is "drink"?}} | ||
{{qud dialogue:choice|{{live and drink}}}} | {{qud dialogue:choice|{{live and drink}}}} | ||
{{ | {{References}} | ||
{{Faction Navbox}} | {{Faction Navbox}} | ||
[[Category:Factions]] | [[Category:Factions]] |