Force bracelet: Difference between revisions
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| tilecolors = Cc | | tilecolors = Cc | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseUtilityBracelet | ||
| dynamictable = {{Dynamic object|Items|Force Bracelet}} | | dynamictable = {{Dynamic object|Items|Force Bracelet}} </br>{{Dynamic object|Trinkets|Force Bracelet}} | ||
| unidentifiedimage = force bracelet unidentified.png | | unidentifiedimage = force bracelet unidentified.png | ||
| unidentifiedname = | | unidentifiedname = odd trinket | ||
| unidentifiedaltname = | | unidentifiedaltname = jewelry | ||
| wornon = Arm | | wornon = Arm | ||
| supportedmods = CommonMods,ElectronicsMods | | supportedmods = CommonMods,ElectronicsMods | ||
| desc = A | | desc = A small hexagonal switch sits across an unadorned wristcuff of chrome. | ||
| categories = Bracelets | | categories = Bracelets | ||
| gameversion = 2.0. | | gameversion = 2.0.207.99 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
[[File:Consul with Activated Force Bracelet.png|left|frame|A [[True Kin]] Consul wearing an activated force bracelet.]] | [[File:Consul with Activated Force Bracelet.png|left|frame|A [[True Kin]] Consul wearing an activated force bracelet.]] | ||
A {{Name}} is a wrist-worn [[artifact]] which, when worn, powered, and activated, creates a | A {{Name}} is a wrist-worn [[artifact]] which, when worn, powered, and activated, creates a 3×3 ring of {{Favilink|Forcefield}} around the creature wearing the {{name}}.{{Code Reference|class=ForceEmitter}} While activated, the {{name}} drains 500 charge per turn from the energy cell installed in it, which will quickly drain most [[energy cell]]s. | ||
Upon activation, the game displays the following message: | Upon activation, the game displays the following message: | ||
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{{Qud quote|&yA &Bforce bubble &ypops into being around you!|noindent=true}} | {{Qud quote|&yA &Bforce bubble &ypops into being around you!|noindent=true}} | ||
The generated force bubble moves in tandem with the wearer. Similarly to the | The generated force bubble moves in tandem with the wearer. Similarly to the {{favilink|Force Bubble}} mutation, the wearer can fire missile weapons or other projectiles (such as {{favilink|Light Manipulation|Lase}} beams) outward through their own force bubble. The bubble disappears when the creature or player wearing the {{name}} chooses to deactivate the bracelet or the energy cell powering the bracelet runs out of charge. The bubble can also be damaged by direct attacks or other forms of damage, such as [[gases]]. This can cause one or more segments of the generated force bubble to be destroyed. Deactivating and re-activating the {{name}} will restore the entire forcefield to full strength. | ||
When the {{name}} is deactivated or loses power, the game displays the following message: | When the {{name}} is deactivated or loses power, the game displays the following message: | ||
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== Disruption to Pathfinding == | == Disruption to Pathfinding == | ||
While activated, the generated force bubble acts as a wall for enemy AI pathfinding purposes. This means that many enemies (particularly those which normally approach to attack in melee range) will no longer pursue the wearer of a {{name}}, even if the wearer attacks those enemies from range. Additionally, since the game considers the wearer to be completely encased in walls and unreachable by enemies, it is possible to use a | While activated, the generated force bubble acts as a wall for enemy AI pathfinding purposes. This means that many enemies (particularly those which normally approach to attack in melee range) will no longer pursue the wearer of a {{name}}, even if the wearer attacks those enemies from range. Additionally, since the game considers the wearer to be completely encased in walls and unreachable by enemies, it is possible to use a {{f|recoiler}} while the force bubble is active, even if nearby hostiles would otherwise normally prevent using the recoiler. | ||
== Push Effect == | == Push Effect == | ||
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Creatures and objects that can be pushed will be pushed unless there is no more room to push them, typically when they become pinned against a more solid wall, in which case the creature or object will enter the same tile as the forcefield. Creatures in this scenario are capable of attacking the wearer at melee range. | Creatures and objects that can be pushed will be pushed unless there is no more room to push them, typically when they become pinned against a more solid wall, in which case the creature or object will enter the same tile as the forcefield. Creatures in this scenario are capable of attacking the wearer at melee range. | ||
== Overloading == | |||
When [[overloaded]], {{name|plural}} gain increased pushing ability: the maximum weight they can push increases from 7500lbs to 8500lbs, and their maximum pushing difference increases from 4 tiles to 6 tiles. Overloading also provides a +2 bonus to initially overpower [[normality]], although the generated force field will be eroded as usual after activation. | |||
==Obtaining== | ==Obtaining== | ||
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* Found in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures | * Found in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures | ||
* Obtained as a guaranteed part of the starting equipment for [[True Kin]] [[Consul|consuls]]. | * Obtained as a guaranteed part of the starting equipment for [[True Kin]] [[Consul|consuls]]. | ||
* Traded in exchange for | * Traded in exchange for {{favilink|Kindrish}} at {{favilink|Bey Lah}}. | ||
* {{favilink|Hindriarch Keh}} is guaranteed to have one in her inventory, and can be purchased from her as long as she is in Bey Lah. | |||
== Tips == | == Tips == | ||
{{opinion}} | {{opinion}} | ||
* If you have a {{favilink|biodynamic power plant}} or | * If you have a {{favilink|biodynamic power plant}} or {{favilink|Electrical Generation}}, modding a {{name}} to be [[jacked]] can be an effective way to keep it permanently powered. | ||
* When combined with a recoiler, can be a fantastic escape mechanism, even if you only have enough cell energy to power the forcefield for a turn or two. | * When combined with a recoiler, can be a fantastic escape mechanism, even if you only have enough cell energy to power the forcefield for a turn or two. | ||
{{Arm Equipment Navbox}} | {{Arm Equipment Navbox}} |