Rapid release finger flexors: Difference between revisions

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Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
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| unidentifiedimage = rapid release finger flexors unidentified.png
| unidentifiedimage = rapid release finger flexors unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = weird artifact
| desc = Neuronically charged tissue sheaths transmit the will faster than what cell biology had achieved.
| desc = Neuronically charged tissue sheaths transmit the will faster than what cell biology had achieved.


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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.203.20
| gameversion = 2.0.207.72
}}
}}
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{{Cybernetics data infobox}}
{{Cybernetics data infobox}}


This cybernetic decreases the action cost of firing pistols by 25%, allowing the user to fire pistols four times per three rounds (rather than a fifth time every four rounds as one might assume per its description), assuming no relevant skills. However, if one ''does'' have [[Fastest Gun in the Rust]], its reduction stacks multiplicatively, for a 43.75% reduction in pistol action cost; this amounts to firing pistols almost twice as fast as one would without either the cybernetic or the skill. {{Code Reference|class=MissileWeapon|method=FireEvent}}
This cybernetic decreases the action cost of firing pistols by 25%, allowing the user to fire pistols four times per three rounds (rather than a fifth time every four rounds as one might assume per its description), assuming no relevant skills. However, if one ''does'' have {{f|Fastest Gun in the Rust}}, its reduction stacks multiplicatively, for a 43.75% reduction in pistol action cost; this amounts to firing pistols almost twice as fast as one would without either the cybernetic or the skill. {{Code Reference|class=MissileWeapon|method=FireEvent}}


Additionally, if the user is a True Kin who has [[Gamma moth|somehow]] acquired an extra set of organic hands, it stacks with itself additively, allowing for a 50% reduction with two sets and up to 62.5% with Fastest Gun In The Rust. While a reduction of 100% (which would make the action cost of firing pistols 0, allowing for as many shots to be fired in a turn as the weapon has ammo/charge loaded for) is theoretically possible with four or more of this cybernetic, there is no way for a Becoming Nook-eligible body to gain that many pairs of organic hands.
Additionally, if the user is a True Kin who has [[Gamma moth|somehow]] acquired an extra set of organic hands, it stacks with itself additively, allowing for a 50% reduction with two sets and up to 62.5% with {{f|Fastest Gun In The Rust}}. While a reduction of 100% (which would make the action cost of firing pistols 0, allowing for as many shots to be fired in a turn as the weapon has ammo/charge loaded for) is theoretically possible with four or more of this cybernetic, there is no way for a {{f|Becoming Nook}}-eligible body to gain that many pairs of organic hands.


The lowest possible action cost is achieved with two of this implant, Fastest Gun In The Rust, and [[Empty the Clips]] active. With all those, shooting a pistol only costs 187 action points (an 81.3% reduction), for over 5 shots per round before [[quickness]] modifiers.
The lowest possible action cost is achieved with two of this implant, {{f|Fastest Gun In The Rust}}, and {{f|Empty the Clips}} active. With all those, shooting a pistol only costs 187 action points (an 81.3% reduction), for over 5 shots per round before [[quickness]] modifiers.


{{references|2.0.202.103}}
{{references|2.0.202.103}}