Frozen: Difference between revisions
m +link |
m fix incorrect template call |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
Creatures and objects gain the {{name}} effect if their [[temperature]] is reduced to or goes below their freeze temperature. Some creatures or objects, such as {{favilink|phial|plural}} or {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, have a far lower freeze temperature, making them extremely resistant to freezing. | Creatures and objects gain the {{name}} effect if their [[temperature]] is reduced to or goes below their freeze temperature. Some creatures or objects, such as {{favilink|phial|plural}} or {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, have a far lower freeze temperature, making them extremely resistant to freezing. | ||
Most creatures and items will default to -100 as their | Most creatures and items will default to -100 as their [[Temperature#Cold|brittle temperature]] limit, which is the point where creatures freeze solid. Most creatures will have a FreezeTemperature of 0, which is the point where the cold begins to slow them down. The {{favilink|Freezing ray}} mutation can greatly lower the player's brittle temperature, rendering them resistant or immune to speed loss and the frozen status depending on its level. | ||
Creatures and objects with the {{name}} effect will have the {{Qud shader|freezing|frozen}} prefix added to the beginning their name. | Creatures and objects with the {{name}} effect will have the {{Qud shader|freezing|frozen}} prefix added to the beginning their name. | ||
{{Effect Navbox}} | {{Effect Navbox}} |