0lam: Difference between revisions
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| av = 20 | | av = 20 | ||
| dv = -10 | | dv = -10 | ||
| weight = 201 | |||
| weight = | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = 0lam | | id = 0lam | ||
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| renderstr = Ç | | renderstr = Ç | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | uniquechara = yes | waterritualable = yes | noprone = yes | bodytype = Clam}} | ||
| inheritingfrom = Giant Clam | | inheritingfrom = Giant Clam | ||
| movespeed = 100 | | movespeed = 100 | ||
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| xpvalue = 1650 | | xpvalue = 1650 | ||
| xptier = 13 | | xptier = 13 | ||
| faction = {{creature faction|{{FactionID to name| | | faction = {{creature faction|{{FactionID to name|Entropic}}|100}}</br>{{creature faction|{{FactionID to name|Mollusks}}|50}} | ||
| inventory = {{inventory|Otherpearl|1|no|100}} | | demeanor = docile | ||
| mutations = {{creature mutation|{{MutationID to name|LeyShifting}}| | | gender = neuter | ||
| inventory = {{inventory|Otherpearl|1|no|100|no}}{{inventory|0lamInventory|15|no|100|yes}} | |||
| mutations = {{creature mutation|{{MutationID to name|LeyShifting}}|1}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3}} | |||
| desc = Bump, scars, and ridges crisscross the monstrous waveform shell from where the boundaries of dimensions ground against the interstitial space. A soft organ-thing lies inside, lit by the glimmers of Old Light flashing off the all-color nacre. Grooves across the shell mantle billow with the dust of ontoxanthellae, cross-dimensional symbiotes. Arrayed aside them are articles of other places, a pan-dimensional inventory stocked by an entropic broker. | | desc = Bump, scars, and ridges crisscross the monstrous waveform shell from where the boundaries of dimensions ground against the interstitial space. A soft organ-thing lies inside, lit by the glimmers of Old Light flashing off the all-color nacre. Grooves across the shell mantle billow with the dust of ontoxanthellae, cross-dimensional symbiotes. Arrayed aside them are articles of other places, a pan-dimensional inventory stocked by an entropic broker. | ||
| categories = Unique Characters | | categories = Unique Characters | ||
| gameversion = 2.0. | | gameversion = 2.0.207.75 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name}} is a legendary {{favilink|giant clam}} and [[highly entropic beings|highly entropic being]] which resides in a pocket dimension called [[Tzimtzlum]]. | {{name}} is a legendary {{favilink|giant clam}} and [[highly entropic beings|highly entropic being]] which resides in a pocket dimension called [[Tzimtzlum]]. | ||
It sells fifteen items, each with a uniformly random tier and a 75% chance to generate {{qud shader|extradimensional|extradimensional}}, as well as the unique and remarkably expensive artifact {{favilink|Otherpearl}}.{{XML Reference | It sells fifteen items (non-restocking), each with a uniformly random tier and a 75% chance to generate {{qud shader|extradimensional|extradimensional}}, as well as the unique and remarkably expensive artifact {{favilink|Otherpearl}}.{{XML Reference | ||
| object| 0lam | | object| 0lam | ||
}}{{Code Reference | }}{{Code Reference | ||
| class = ExtradimensionalInventory | | class = ExtradimensionalInventory | ||
}} | }} | ||
{{name}} is the only highly entropic being which can perform the water ritual, requiring one dram of {{favilink| | {{name}} is the only highly entropic being which can perform the water ritual, requiring one dram of {{favilink|Warm static}}. Highly entropic beings accept all secrets and gossip and provide random secrets. | ||
== Combat == | == Combat == | ||
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| object| 0lam | | object| 0lam | ||
}} {{favilink|temporal fugue}} clones created this way will summon [[Extradimensional Hunters|extradimensional hunters]] when damaged as noted above. | }} {{favilink|temporal fugue}} clones created this way will summon [[Extradimensional Hunters|extradimensional hunters]] when damaged as noted above. | ||
Upon initiating combat: {{name}} is almost certain to activate [[Ley Shifting]] in addition to the initial summoning of extradimensional hunters, rising from the ground and moving a number of distances indicated by a visual static effect as the camera follows until reaching its destination after which: the player, companions, and any summoned hunter can resume their actions. | |||
Whilst there are many opportunities for the player and any companions to attack in melee: this will repeat on occasion until the battle's over, meaning the player will have to go between fending of the hunters whom protect it, and taking advantage of every available opening. Having powerful companions such as: {{favilink|Oboroqoru, Ape God}} focus on {{name}} as formidable companions such as [[Fellowship_of_Wardens|Wardens]] hold off the various hunters, allowing the player to focus on it. | |||
== Trivia == | == Trivia == | ||
{{Speculation|section}} | {{Speculation|section}} | ||
* | * {{name|possessive}} name may be derived from the Hebrew עולם (ʿolam), which can mean, among other things, "nature," "existence," "world," or "eternity."<ref>https://www.sefaria.org/Jastrow%2C_%D7%A2%D7%95%D6%B9%D7%9C%D6%B8%D7%9D.1?lang=bi&with=all&lang2=en</ref> It may also be related to the concept of ʿolamot<ref>https://en.wikipedia.org/wiki/Four_Worlds</ref> in Kabbalah. | ||
{{references|2.0.203.31}} | {{references|2.0.203.31}} | ||
{{Creature Navbox|Mollusks|uniquecommon}} | {{Creature Navbox|Mollusks|uniquecommon}} | ||
{{Creature Navbox|Highly entropic beings}} | {{Creature Navbox|Highly entropic beings}} |