Eaters' nectar injector: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|eater|{{(}}Eaters'{{)}}}} {{Qud shader|nectar|{{(}}nectar{{)}}}} injector}} | ||
| image = eaters nectar injector.png | | image = eaters nectar injector.png | ||
| overrideimages = {{altimage start}}{{altimage | eaters nectar injector milky.png | type = a small milky tube}}{{altimage | eaters nectar injector smokey.png | type = a small smokey tube}}{{altimage | eaters nectar injector turquoise.png | type = a small turquoise tube}}{{altimage | eaters nectar injector cobalt.png | type = a small cobalt tube}}{{altimage | eaters nectar injector violet.png | type = a small violet tube}}{{altimage | eaters nectar injector rosey.png | type = a small rosey tube}}{{altimage | eaters nectar injector mossy.png | type = a small mossy tube}}{{altimage | eaters nectar injector muddy.png | type = a small muddy tube}}{{altimage | eaters nectar injector gold-flecked.png | type = a small gold-flecked tube}}{{altimage | eaters nectar injector platinum.png | type = a small platinum tube}}{{altimage end}} | |||
| pv = 7 | |||
| maxpv = 7 | |||
| damage = 1 | |||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | |||
| commerce = 100 | | commerce = 100 | ||
| isthrown = yes | |||
| id = NectarTonic | | id = NectarTonic | ||
| complexity = 1 | | complexity = 1 | ||
| tier = 7 | |||
| bits = 06 | | bits = 06 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &Y | | colorstr = &Y | ||
| tilecolors = Ym | |||
| renderstr = ♀ | | renderstr = ♀ | ||
| preservedinto = | | preservedinto = Drop of Nectar | ||
| preservedquantity = 1 | | preservedquantity = 1 | ||
| exoticfood = yes | | exoticfood = yes | ||
| inheritingfrom = Tonic | | inheritingfrom = Tonic | ||
| | | dynamictable = {{Dynamic object|Items|NectarTonic}} | ||
| unidentifiedname = small *color* tube | |||
| unidentifiedaltname = small *color* tube | |||
| supportedmods = TonicMods | |||
| desc = A slender metal tube, used to deliver various tonics directly into the bloodstream. | |||
[Mutant] | [Mutant] | ||
{{Qud shader|rules|{{(}}You gain either a permanent +1 bonus to a random attribute or one mutation point.{{)}}}} | |||
[True Kin] | |||
{{Qud shader|rules|{{(}}You gain one attribute point.{{)}}}} | |||
| categories = Tonics | | categories = Tonics | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
An {{Name}} is a [[:Category:Tonics|tonic]] which, when applied, gives a permanent attribute-increasing effect. (For [[Mutants]], it may instead give a single mutation point). It will also [[Mutations#Buying_Mutations|reseed the mutation pool]] for the next time a mutation is bought, as well as rerolling {{favilink|brain brine}}'s [[random number generation|random seed]]. | |||
While the effect for [[True Kin]] is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent}} | |||
{{Name|plural}} are crafted from {{Bits|06}} and an {{favilink|arsplice seed}}. | |||
{{name|plural}} can also be preserved into {{favilink|drop of nectar|drops of &Wn&we&gc&Gt&Wa&wr}}, which grant [[Uncertain attribute-based cooking effects|uncertain attribute-based effects]] when [[cooking|cooked]]. | |||
== Obtaining == | |||
Dynamically-spawned legendary [[Putus Templar]] and legendary [[Mechanimists]] are always guaranteed to have at least one {{name}} in their inventory.<ref><code>PopulationTables.xml</code></ref> Unlike other injectors, they will not use them in combat. | |||
{{ | {{references|2.0.203.28}} | ||
[[Category:Tonics]] | [[Category:Tonics]] |
Latest revision as of 23:49, 18 January 2024
Complexity
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1 |
---|---|
Tier
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7 |
<06> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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|
Potential
Mods? |
|
Character
|
♀ |
ID?
|
NectarTonic |
Preserved into
|
|
Spawns in
|
|
Infobox data from game version 2.0.206.57
|
A slender metal tube, used to deliver various tonics directly into the bloodstream.
[Mutant]
You gain either a permanent +1 bonus to a random attribute or one mutation point.
[True Kin]
You gain one attribute point.
An Eaters' nectar injector is a tonic which, when applied, gives a permanent attribute-increasing effect. (For Mutants, it may instead give a single mutation point). It will also reseed the mutation pool for the next time a mutation is bought, as well as rerolling brain brine's random seed.
While the effect for True Kin is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point.[1]
Eaters' nectar injectors are crafted from <06> and an arsplice seed.
Eaters' nectar injectors can also be preserved into drops of nectar, which grant uncertain attribute-based effects when cooked.
Obtaining
Dynamically-spawned legendary Putus Templar and legendary Mechanimists are always guaranteed to have at least one Eaters' nectar injector in their inventory.[2] Unlike other injectors, they will not use them in combat.
References
This information is reliable as of patch 2.0.203.28. |