Quantum rippler: Difference between revisions

1 byte added ,  19:23, 15 December 2023
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(Updated by egocarib with game version 2.0.204.61 using QBE v1.0rc2)
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Quantum ripplers are vulnerable to [[reality stabilization]] effects, which can cause them to implode and generate a [[Neutron_flux#Volatility|neutron flux explosion]] with a force of 20,000 and {{heart}}{{dice tooltip|12d10+300}} damage. {{Code Reference|class=QuantumRippler}}
Quantum ripplers are vulnerable to [[reality stabilization]] effects, which can cause them to implode and generate a [[Neutron_flux#Volatility|neutron flux explosion]] with a force of 20,000 and {{heart}}{{dice tooltip|12d10+300}} damage. {{Code Reference|class=QuantumRippler}}


There are two types of {{name|plural}} - one that is powered by broadcast power{{XML Reference|object|Quantum Rippler}}, and one that is powered by grid (electric or hydrolic) power{{XML Reference|object|Grid Quantum Rippler}}. The broadcast power version can receive up to 100 charge from broadcast power per turn, while the grid version can receive up to 1000 electric or hydraulic power per turn.
There are two types of {{name|plural}} - one that is powered by broadcast power{{XML Reference|object|Quantum Rippler}}, and one that is powered by grid (electric or hydraulic) power{{XML Reference|object|Grid Quantum Rippler}}. The broadcast power version can receive up to 100 charge from broadcast power per turn, while the grid version can receive up to 1000 electric or hydraulic power per turn.


== References ==
== References ==
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