N-pointed asterisk: Difference between revisions
m Chavvah (due to its weird nature as a not-quite-settlement) doesn't really have a good icon. |
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| id = n-Pointed Asterisk | | id = n-Pointed Asterisk | ||
| tier = 7 | | tier = 7 | ||
| bits = 0 | |||
| canbuild = no | |||
| candisassemble = yes | |||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = Cr | | tilecolors = Cr | ||
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{{)}}}} | {{)}}}} | ||
| categories = Trinkets | | categories = Trinkets | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
An n-pointed asterisk (where n is replaced by | An n-pointed asterisk (where n is replaced by a cardinal number between three and ten) is a unique relic created by {{favilink|Thah}} for completing the questline [[Landing Pads]] and [[Return to the Hydropon]], and has effects dependent on the outcome of the first of those quests. The asterisk confers its effects by being in the player's inventory and does not require an equipment slot. | ||
The asterisk's power and the nature of its effect are based on the number of settlements who agreed to host the [[slynth]] and the settlement the slynth chose, respectively. The slynth will choose a settlement randomly from among those settlements the player secured as potential settlement locations. More powerful asterisks have more points: for example, a four-pointed asterisk is less effective than the maximal, ten-pointed asterisk. The number of points on the asterisk is equal to the total number of settlements who agreed to host the slynth, up to a maximum value of 10. There are also four unique sprites for the asterisk depending on the number of points that it has.{{Code Reference|class=PointedAsteriskBuilder}} | The asterisk's power and the nature of its effect are based on the number of settlements who agreed to host the [[slynth]] and the settlement the slynth chose, respectively. The slynth will choose a settlement randomly from among those settlements the player secured as potential settlement locations. More powerful asterisks have more points: for example, a four-pointed asterisk is less effective than the maximal, ten-pointed asterisk. The number of points on the asterisk is equal to the total number of settlements who agreed to host the slynth, up to a maximum value of 10. There are also four unique sprites for the asterisk depending on the number of points that it has.{{Code Reference|class=PointedAsteriskBuilder}} | ||
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| Reduces the reputation cost for recruiting allies by water ritual. | | Reduces the reputation cost for recruiting allies by water ritual. | ||
| The reduction is equal to '''17 + (3 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddYdFreeholdEffect}} | | The reduction is equal to '''17 + (3 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddYdFreeholdEffect}} | ||
|- | |- | ||
| {{favilink|Lulihart, hindren pariah}} ([[Pariahs]]) | | {{favilink|Lulihart, hindren pariah}} ([[Pariahs]]) | ||
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| A random effect chosen from the effects above. Each effect has a one-in-ten chance of being chosen (10%). | | A random effect chosen from the effects above. Each effect has a one-in-ten chance of being chosen (10%). | ||
|} | |} | ||
Note that the Mopango effect only detects artifacts, it does not identify them. | |||
{{references|2.0.202.97}} | {{references|2.0.202.97}} |