Cloning draught: Difference between revisions

eligible items are not opinion. Moved into Eligibilty section. Removed reference to graftek because they dont exist anymore
 
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=== Eligibility for Cloning ===
=== Eligibility for Cloning ===


* The cloning target must be a [[creature]] or else some other type of live plant, fungus, or animal.{{Code Reference | namespace = XRL.World | class = GameObject | property = IsAlive}}
* The cloning target must be considered alive {{Code Reference | namespace = XRL.World | class = GameObject | property = IsAlive}}
* They must be [[organic]]. (This rules out most robotic creatures.)
* They must be [[organic]]. (This rules out most robotic creatures.)
* They must be able to bleed. They do ''not'' need to bleed {{Favilink | blood}} specifically; {{Favilink | sap}}, {{Favilink | gel}}, or any other liquid will also suffice.{{Code Reference | namespace = XRL.World | class = Effect | method = CanEffectTypeBeAppliedTo}}
* They must be able to bleed. They do ''not'' need to bleed {{Favilink | blood}} specifically; {{Favilink | sap}}, {{Favilink | gel}}, or any other liquid will also suffice.{{Code Reference | namespace = XRL.World | class = Effect | method = CanEffectTypeBeAppliedTo}}
Several items are also considered eligible because they are considered alive, organic, and can bleed.
* {{Favilink | bedger}}
* {{Favilink | chairbear}}
* {{Favilink | starmchair}}
* {{Favilink | psychal fleshgun}}


===Effects===
===Effects===
Cloning a creature will apply the [[budding]] effect to them. After a given amount of turns, a new clone of them will burst from the body, and a few blood splashes will spawn. If cooked with, 1 to 3 new clones will spawn over a period of turns.{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainCloning_UnitMultipleClones}}
Cloning a creature will apply the [[budding]] effect to them. After a given amount of turns, a new clone of them will burst from the body, and a dram of blood will splash out nearby. If cooked with, 1 to 3 new clones will spawn over a period of turns.{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainCloning_UnitMultipleClones}}


Clones spawn without any inventory items or equipment (except for innate/permanent items such as mutated limbs). However, if the cloned creature is a [[merchants|merchant]], their wares will restock independently from the original.
Clones spawn without any inventory items or equipment (except for innate/permanent items such as mutated limbs). However, if the cloned creature is a [[merchants|merchant]], their wares will restock independently from the original.


== Trivia ==
If a creature eligible to be [[water ritual]]ed is cloned, the clone will be unable to perform the water ritual.
 
{{Opinion}}
 
Some interesting things are eligible for cloning:


* {{Favilink | bedger}}, {{Favilink | chairbear}}, {{Favilink | starmchair}} – Eligible because it's considered a live animal, it's organic, and it bleeds gel.
Cloning eligible items will duplicate the object. If the object is modded, the duplicated object will have the same mods. However, it will not duplicate any liquid contained inside the object, such as blood or cloning draught inside the chamber in a {{favilink|psychal fleshgun}}.
* {{Favilink | psychal fleshgun}} – Eligible because it's considered a live animal, it's organic, and it bleeds blood.
* any already eligible target, modified by a {{Favilink | Graftek}} – It becomes metallic, but retains its organic status and other relevant properties.


== See Also ==
== See Also ==