Chiral rings: Difference between revisions

m reword to allow for unspecified exceptions
Felis77 (talk | contribs)
m Added sentence abt the only other creature in the game that can equip this item
 
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| unidentifiedimage = chiral rings unidentified.png
| unidentifiedimage = chiral rings unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = strange loops
| unidentifiedaltname = weird artifact
| wornon = Floating Nearby
| wornon = Floating Nearby
| usesslots = Floating Nearby, Floating Nearby, Floating Nearby
| usesslots = Floating Nearby, Floating Nearby, Floating Nearby
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| desc = Giant, flattened rings of hypercooled crysteel correlate their wearer to an astronomical body and serve as celestial equator, declination, and meridian. Their edges are filed on a nanon lathe and slice through orbiting debris.
| desc = Giant, flattened rings of hypercooled crysteel correlate their wearer to an astronomical body and serve as celestial equator, declination, and meridian. Their edges are filed on a nanon lathe and slice through orbiting debris.
| categories = Floating Nearby
| categories = Floating Nearby
| gameversion = 2.0.204.52
| gameversion = 2.0.207.72
}}
}}
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{{name|caps}} are an armor item which take up 3 Floating Nearby slots. When powered, equipped, and booted up, they have a 10% chance per turn to [[dismember]] an adjacent enemy at a cost of 1000 [[charge]], or [[decapitate]] if the user has the appropriate skill learned. The chance stacks per adjacent enemy. Since they require 3 Floating Nearby slots, they can be equipped by [[True Kin]] who have completed the [[Tomb of the Eaters]] questline (which adds an additional Floating Nearby slot) and have a {{favilink|magnetic core}} installed, but can't be equipped by [[Mutated Human | Mutated Humans]].
{{name|caps}} are an armor item which take up 3 Floating Nearby slots. When powered, equipped, and booted up, they have a 10% chance per turn to [[dismember]] an adjacent enemy at a cost of 1000 [[charge]], or [[decapitate]] if the user has the appropriate skill learned. The chance stacks per adjacent enemy. Since they require 3 Floating Nearby slots, they can be equipped by [[True Kin]] who have completed the [[Tomb of the Eaters]] questline (which adds an additional Floating Nearby slot) and have a {{favilink|magnetic core}} installed, but can't be equipped by [[Mutated Human | Mutated Humans]]. They may also be equipped by a [[golem]] oddity, which has three inherent Floating Nearby slots.


{{Floating Nearby Objects Navbox}}
{{Floating Nearby Objects Navbox}}