Slog of the Cloaca: Difference between revisions
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| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} | | skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} | ||
| mutations = {{creature mutation|{{MutationID to name|SlogGlands}}|1|10}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|10}} | | mutations = {{creature mutation|{{MutationID to name|SlogGlands}}|1|10}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|10}} | ||
| desc = | | desc = A slug has grown too large for =pronouns.possessive= anatomy to know what to do. Bubbles of stinking broth pop over breathing pores the size of elbows, and a fifth phase of trashlike matter leaks out =pronouns.possessive= crusty mantle and down the sharp keel of =pronouns.possessive= back. Where nature had the decency to end the body of the common slug in a muscular foot, Slog's tail is instead a sphincter-choked bilge hose that =pronouns.subjective= =verb:use:afterpronoun= to spew foul waterfunk about =pronouns.possessive= surroundings. | ||
| categories = Unique Characters | | categories = Unique Characters | ||
| gameversion = 2.0. | | gameversion = 2.0.207.99 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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|} | |} | ||
When Slog perishes, it is guaranteed to leave behind its {{ | When Slog perishes, it is guaranteed to leave behind its {{f id|SlogCorpse|corpse}}. This corpse can be butchered into a {{favilink|slog's annunclus}}. | ||
==Tips== | ==Tips== | ||
{{Opinion}} | {{Opinion}} | ||
* It is often the case that the player will not run into Slog at all because of how wide open the zone is. It will also be attacking any visible {{favilink|sewage eel|plural}} and jells, so with sufficient lighting it is possible to encounter Slog and run away without it giving pursuit if not provoked. | * It is often the case that the player will not run into Slog at all because of how wide open the zone is. It will also be attacking any visible {{favilink|sewage eel|plural}} and jells, so with sufficient lighting it is possible to encounter Slog and run away without it giving pursuit if not provoked. | ||
* Slog's ranged spew depends on what puddle it is currently standing on, and if | * Slog's ranged spew depends on what puddle it is currently standing on, and if it's standing on nothing, it will be unable to spew. Use this to your advantage. | ||
* Slog is easily shut down by freezing due to cold based mutations or freeze grenades. | * Slog is easily shut down by freezing due to cold based mutations or freeze grenades. | ||
*{{Favilink|Sower's seed|plural}}, which do not rust when exposed to {{Favilink|Brown sludge}}, can be used to bombard Slog as it heads towards pools of liquid, scattering the liquid and damaging Slog. | *{{Favilink|Sower's seed|plural}}, which do not rust when exposed to {{Favilink|Brown sludge}}, can be used to bombard Slog as it heads towards pools of liquid, scattering the liquid and damaging Slog. | ||
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===Strategies for Befriending Slog=== | ===Strategies for Befriending Slog=== | ||
Slog does not have very high willpower, with a score of only 16. Slog's high level will make it harder to | Slog does not have very high willpower, with a score of only 16. Slog's high level will make it harder to [[Proselytize]] since ideally the player character is less than level 18. | ||
It can also be done through reputation, but the level difference makes it an expensive option if it is the character's first trip to Golgotha. | It can also be done through reputation, but the level difference makes it an expensive option if it is the character's first trip to Golgotha. |