Dromad trader: Difference between revisions
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JulesLetters (talk | contribs) Rename Data to Population in tier-based merchant wares link |
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| lv = 15 | | lv = 15 | ||
| hp = 295 | | hp = 295 | ||
| av = | | av = 8 | ||
| dv = | | dv = 6 | ||
| ma = | | ma = 11 | ||
| marange = | | marange = 9+1d3 | ||
| weight = 201 | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
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| willpower = 14+1d3+4d1 | | willpower = 14+1d3+4d1 | ||
| ego = 14+1d3+4d1 | | ego = 14+1d3+4d1 | ||
| agilitymult = 0.8 | |||
| toughnessmult = 1.75 | |||
| intelligencemult = 1.25 | |||
| willpowermult = 1.5 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
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| faction = {{creature faction|{{FactionID to name|Dromad}}|100}} | | faction = {{creature faction|{{FactionID to name|Dromad}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| | | desc = Shot ink decorates the dulla on =pronouns.possessive= long neck in one of the thousand patterns of the camelfolk. =pronouns.Possessive= ears are arrayed with gilded rings, and eyelashes flow down =pronouns.possessive= face like watervine fronds. Across =pronouns.possessive= back, a hump of moistured and healthy fat pushes =pronouns.possessive= center of mass skyward. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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{{name|plural}} are notable for their very large and diverse trade inventories. | {{name|plural}} are notable for their very large and diverse trade inventories. | ||
Each {{name}} will generate with an associated [[tier]], which is a number from 1 to 8 that is (with some exceptions) generally based on the [[zone tier]] in which the merchant appears. The merchant's tier controls the type and quantity of items that the merchant will stock.<ref><code>ObjectBlueprints.xml</code></ref> The associated item tables can be found on the [[ | Each {{name}} will generate with an associated [[tier]], which is a number from 1 to 8 that is (with some exceptions) generally based on the [[zone tier]] in which the merchant appears. The merchant's tier controls the type and quantity of items that the merchant will stock.<ref><code>ObjectBlueprints.xml</code></ref> The associated item tables can be found on the [[Population:Tier-based merchant wares|Tier-based merchant wares]] page. | ||
== Dromad Caravans == | == Dromad Caravans == | ||
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The player's starting village will always be guaranteed to have a tier 1 {{name}}. When starting in {{favilink|Joppa}}, this will be the uniquely-named merchant, {{favilink|Tam}}. | The player's starting village will always be guaranteed to have a tier 1 {{name}}. When starting in {{favilink|Joppa}}, this will be the uniquely-named merchant, {{favilink|Tam}}. | ||
All other procedurally generated [[village]]s in the world will have only a 30% chance to include a [[village merchant]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=BuildZone}} If present, that merchant will have an 80% chance of being a {{name}} (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the [[zone tier|regional zone tier]] of their village.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=generateMerchant}} For example, a {{name}} in a {{favilink|Jungle}} village will have tier 3 trade goods taken from the [[ | All other procedurally generated [[village]]s in the world will have only a 30% chance to include a [[village merchant]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=BuildZone}} If present, that merchant will have an 80% chance of being a {{name}} (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the [[zone tier|regional zone tier]] of their village.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=generateMerchant}} For example, a {{name}} in a {{favilink|Jungle}} village will have tier 3 trade goods taken from the [[Population:Tier-based_merchant_wares#Tier3Wares|Tier3Wares]] generation table. | ||
=== Additional Locations === | === Additional Locations === | ||
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Each {{name}} will have a large collection of wares for trade, which are determined based on the {{name|possessive}} tier. | Each {{name}} will have a large collection of wares for trade, which are determined based on the {{name|possessive}} tier. | ||
You can view the tier-based tables for merchant wares on the [[ | You can view the tier-based tables for merchant wares on the [[Population:Tier-based merchant wares|Tier-based merchant wares]] page. | ||
==Trivia== | ==Trivia== |