Inflatable axons: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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Compute power on the local lattice increases this item's effectiveness.{{)}}}}
Compute power on the local lattice increases this item's effectiveness.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
| gameversion = 2.0.207.72
}}
}}
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{{Name}} is a [[Cybernetics|cybernetic implant]] which gives the creature it is implanted in the ability to increase their [[quickness]], albeit for only a short time and with a period of decreased quickness afterwards.
{{Cybernetics data infobox}}
{{Name}} is a [[Cybernetics|cybernetic implant]] which gives the creature it is implanted in the ability to temporarily  enhance their [[quickness]], albeit for only a short time and with a period of decreased quickness afterwards.
 
The gained ability is called "Inflate axons" and at baseline grants 40 additional quickness for 10 rounds. Upon activation, the following text is printed into the user's message log {{color | g |The hurdles that separate the will and the way begin to collapse}}, the user will then temporarily gain the {{color | g |hyper-responsive}} status [[effect]] which will last for the duration of the ability, after the effect's conclusion {{color | r | You feel slugglish}} will be printed into the message log and the user  will gain the {{color | r |sluggish}} effect, sluggish reduces the affected [[creatures|creature's]] quickness by 10 for ten rounds.
 
The cybernetic does scale with compute power, improving the quickness bonus and duration by 4 and 1 for every 10 power. While the ability's cooldown is unaffected by compute power it will however start incrementing down immediately after activation, effectively translating to a lower overall cooldown the higher the user's computer power is.


They can be found randomly throughout the world, especially in the {{favilink|cybernetics rack|plural}} found near {{favilink|Becoming nook|plural}}. Additionally, {{name}} is one of the possible starting implants which a [[True Kin]] character can choose during character generation.
They can be found randomly throughout the world, especially in the {{favilink|cybernetics rack|plural}} found near {{favilink|Becoming nook|plural}}. Additionally, {{name}} is one of the possible starting implants which a [[True Kin]] character can choose during character generation.


{{Cybernetics data infobox}}
==Ability cooldown table==
{{willpower cooldown table |100 }}
 
==Compute power table==
 
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Compute power
! Quickness bonus
! Duration
|-
| 10
|44
| 11 rounds
|-
| 20
|48
| 12 rounds
|-
| 30
|52
| 13 rounds
|-
| 40
|56
| 14 rounds
|-
| 50
|60
| 15 rounds
|-
| 60
|64
| 16 rounds
|-
| 70
|68
| 17 rounds
|-
| 80
|72
| 18 rounds
|-
| 90
|76
| 19 rounds
|-
| 100
|80
| 20 rounds
|}
 
</div>
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Compute Power
! Quickness bonus
! Duration
|-
| 110
|84
| 21 rounds
|-
| 120
|88
| 22 rounds
|-
| 130
|92
| 23 rounds
|-
| 140
|96
| 24 rounds
|-
| 150
|100
| 25 rounds
|-
| 160
|104
| 26 rounds
|-
| 170
|108
| 27 rounds
|-
| 180
|112
| 28 rounds
|-
| 190
|116
| 29 rounds
|-
| 200
|120
| 30 rounds
|}
 
</div>
</div>
 
==Advantages & Disadvantages==
{{opinion}}
===Advantages===
*Can use the additional quickness to preform various actions during combat at no risk, such as injecting tonics, reloading a ranged weapon or using abilities.
*Useful for quickly defeating single targets or for reducing overall damage taken while surrounded by multiple enemies.
*Scales fairly well with compute power, allowing for a decently strong and long-lasting bonus with only moderate investment. 
===Disadvantages===
*Baseline quickness bonus is somewhat low without additional support.
*Relatively long cooldown can make it challenging to use consistently without high Willpower.
*The ten turn -10 quickness penalty can be potentially deadly depending on the siltation.
==Tips==
*The implant even without additional compute power becomes substantially more effective when used along with other sources of quickness, such as {{favilink|leyline puppeteers}} or {{favilink|blaze injector|plural}}.
*Axons can help enable certain strategies which are otherwise hampered by their generally expensive turn economy, such as more effectivity allowing the repeated use of{{favilink|bow and rifle}} related skills or by better letting the user mass [[tinkering|tinker]] and throw [[grenades]] in combat with {{favilink|Micromanipulator array}} and {{favilink|grafted mirror arm|plural}}.
 
*Can be used as a reasonably strong escape tool, especially when paired with {{favilink|sprint}} or other sources of additional movement speed.
 
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]