Inflatable axons: Difference between revisions
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Compute power on the local lattice increases this item's effectiveness.{{)}}}} | Compute power on the local lattice increases this item's effectiveness.{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Name}} is a [[Cybernetics|cybernetic implant]] which gives the creature it is implanted in the ability to | {{Cybernetics data infobox}} | ||
{{Name}} is a [[Cybernetics|cybernetic implant]] which gives the creature it is implanted in the ability to temporarily enhance their [[quickness]], albeit for only a short time and with a period of decreased quickness afterwards. | |||
The gained ability is called "Inflate axons" and at baseline grants 40 additional quickness for 10 rounds. Upon activation, the following text is printed into the user's message log {{color | g |The hurdles that separate the will and the way begin to collapse}}, the user will then temporarily gain the {{color | g |hyper-responsive}} status [[effect]] which will last for the duration of the ability, after the effect's conclusion {{color | r | You feel slugglish}} will be printed into the message log and the user will gain the {{color | r |sluggish}} effect, sluggish reduces the affected [[creatures|creature's]] quickness by 10 for ten rounds. | |||
The cybernetic does scale with compute power, improving the quickness bonus and duration by 4 and 1 for every 10 power. While the ability's cooldown is unaffected by compute power it will however start incrementing down immediately after activation, effectively translating to a lower overall cooldown the higher the user's computer power is. | |||
They can be found randomly throughout the world, especially in the {{favilink|cybernetics rack|plural}} found near {{favilink|Becoming nook|plural}}. Additionally, {{name}} is one of the possible starting implants which a [[True Kin]] character can choose during character generation. | They can be found randomly throughout the world, especially in the {{favilink|cybernetics rack|plural}} found near {{favilink|Becoming nook|plural}}. Additionally, {{name}} is one of the possible starting implants which a [[True Kin]] character can choose during character generation. | ||
{{ | ==Ability cooldown table== | ||
{{willpower cooldown table |100 }} | |||
==Compute power table== | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Compute power | |||
! Quickness bonus | |||
! Duration | |||
|- | |||
| 10 | |||
|44 | |||
| 11 rounds | |||
|- | |||
| 20 | |||
|48 | |||
| 12 rounds | |||
|- | |||
| 30 | |||
|52 | |||
| 13 rounds | |||
|- | |||
| 40 | |||
|56 | |||
| 14 rounds | |||
|- | |||
| 50 | |||
|60 | |||
| 15 rounds | |||
|- | |||
| 60 | |||
|64 | |||
| 16 rounds | |||
|- | |||
| 70 | |||
|68 | |||
| 17 rounds | |||
|- | |||
| 80 | |||
|72 | |||
| 18 rounds | |||
|- | |||
| 90 | |||
|76 | |||
| 19 rounds | |||
|- | |||
| 100 | |||
|80 | |||
| 20 rounds | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Compute Power | |||
! Quickness bonus | |||
! Duration | |||
|- | |||
| 110 | |||
|84 | |||
| 21 rounds | |||
|- | |||
| 120 | |||
|88 | |||
| 22 rounds | |||
|- | |||
| 130 | |||
|92 | |||
| 23 rounds | |||
|- | |||
| 140 | |||
|96 | |||
| 24 rounds | |||
|- | |||
| 150 | |||
|100 | |||
| 25 rounds | |||
|- | |||
| 160 | |||
|104 | |||
| 26 rounds | |||
|- | |||
| 170 | |||
|108 | |||
| 27 rounds | |||
|- | |||
| 180 | |||
|112 | |||
| 28 rounds | |||
|- | |||
| 190 | |||
|116 | |||
| 29 rounds | |||
|- | |||
| 200 | |||
|120 | |||
| 30 rounds | |||
|} | |||
</div> | |||
</div> | |||
==Advantages & Disadvantages== | |||
{{opinion}} | |||
===Advantages=== | |||
*Can use the additional quickness to preform various actions during combat at no risk, such as injecting tonics, reloading a ranged weapon or using abilities. | |||
*Useful for quickly defeating single targets or for reducing overall damage taken while surrounded by multiple enemies. | |||
*Scales fairly well with compute power, allowing for a decently strong and long-lasting bonus with only moderate investment. | |||
===Disadvantages=== | |||
*Baseline quickness bonus is somewhat low without additional support. | |||
*Relatively long cooldown can make it challenging to use consistently without high Willpower. | |||
*The ten turn -10 quickness penalty can be potentially deadly depending on the siltation. | |||
==Tips== | |||
*The implant even without additional compute power becomes substantially more effective when used along with other sources of quickness, such as {{favilink|leyline puppeteers}} or {{favilink|blaze injector|plural}}. | |||
*Axons can help enable certain strategies which are otherwise hampered by their generally expensive turn economy, such as more effectivity allowing the repeated use of{{favilink|bow and rifle}} related skills or by better letting the user mass [[tinkering|tinker]] and throw [[grenades]] in combat with {{favilink|Micromanipulator array}} and {{favilink|grafted mirror arm|plural}}. | |||
*Can be used as a reasonably strong escape tool, especially when paired with {{favilink|sprint}} or other sources of additional movement speed. | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |