Ego Projection: Difference between revisions

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Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase the player's [[Strength]], [[Agility]], and [[Toughness]] respectively, by an amount equal to double the player's [[Ego]] bonus. If the player has no Ego bonus, or a negative Ego bonus, these attributes will instead be increased by 1. This will last for a number of rounds as determined by mutation level. All of the standard bonuses that come with increasing these attributes apply; however, as these increases are temporary, they cannot be used to satisfy the attribute threshold for buying certain [[skills.]]
Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase the player's [[Strength]], [[Agility]], and [[Toughness]] respectively, by an amount equal to double the player's [[Ego]] bonus. If the player has no Ego bonus, or a negative Ego bonus, these attributes will instead be increased by 1. This will last for a number of rounds as determined by mutation level. All of the standard bonuses that come with increasing these attributes apply; however, as these increases are temporary, they cannot be used to satisfy the attribute threshold for buying certain [[skills.]]


Using any of the three abilities will place all three on identical cooldowns, for a number of rounds determined by mutation level. If Ego Projection's cooldown period is lower than it's duration, and they are able to use it again before the duration has run it's course, they can use Ego Projection again to increase another attribute; however, they cannot choose to increase the same attribute twice in a row, as the effect will not stack.
Using any of the three abilities will place all three on identical cooldowns, for a number of rounds determined by mutation level. If Ego Projection's cooldown period is lower than it's duration, and they are able to use it again before the duration has run its course, they can use Ego Projection again to increase another attribute; however, they cannot choose to increase the same attribute twice in a row, as the effect will not stack.


When boosting toughness, note that it will immediately increase both your current and maximum HP; this boost (like all boosts from increased toughness) will increase with level. When it wears off, you will lose ''both'' the current and maximum HP that it added; but this cannot kill you - if it would reduce you below 1 HP, it will leave you at 1 instead.
When boosting toughness, note that it will immediately increase both your current and maximum HP; this boost (like all boosts from increased toughness) will increase with level. When it wears off, you will lose ''both'' the current and maximum HP that it added; but this cannot kill you - if it would reduce you below 1 HP, it will leave you at 1 instead.