Gyre wights: Difference between revisions

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== Legendary Gyre Wights ==
== Legendary Gyre Wights ==
[[File:Rermadon shrine in subterra dunes.png|thumb|left|A shrine to Girsh Rermadon.]][[File:Legendary wight in stiltgrounds tent.png|thumb|right|A legendary Gyre Wight of Qas in a tent on the Stiltgrounds.]]One of the common odd encounters that generate in caves, [[Ruins (location)|ruins]], and the {{favilink|flower fields}} is a shrine to one of the [[Girsh Nephilim]]. Aside from always having a {{favilink|chest}} with zone-appropriate loot, a {{favilink|clay pitcher}} filled with {{favilink|cider}}, and 6 to 10 {{favilink|crystal flowers}} adjacent to the shrine, there is a 25% chance for it to be attended by a stationary Gyre wight who follows the subject of the shrine. This Gyre wight has a 15% chance to be {{Qud shader|M|legendary}}.<ref name="PopulationTables"><code>PopulationTables.xml</code></ref>
[[File:Rermadon shrine in subterra dunes.png|thumb|left|A shrine to Girsh Rermadon.]][[File:Legendary wight in stiltgrounds tent.png|thumb|right|A legendary Gyre Wight of Qas in a tent on the Stiltgrounds.]]One of the common odd encounters that generate in caves, [[Ruins (location)|ruins]], and the {{favilink|flower fields}} is a shrine to one of the [[Girsh Nephilim]]. Aside from always having a {{favilink|chest}} with zone-appropriate loot, a {{favilink|clay pitcher}} filled with {{favilink|cider}}, and 6 to 10 {{favilink|crystal flowers}} adjacent to the shrine, there is a 25% chance for it to be attended by a stationary Gyre wight who follows the subject of the shrine. This Gyre wight has a 15% chance to be {{Qud shader|M|legendary}}.{{XML Reference|pop}}


Outside of these shrines, lone Gyre wights can rarely be found in the hookah tents or campsites of the [[Stiltgrounds]]. These Gyre wights have a 10% chance to be {{Qud shader|M|legendary}}.<ref name="PopulationTables"><code>PopulationTables.xml</code></ref>
Outside of these shrines, lone Gyre wights can rarely be found in the hookah tents or campsites of the [[Stiltgrounds]]. These Gyre wights have a 10% chance to be {{Qud shader|M|legendary}}.{{XML Reference|pop}}


Legendary Gyre wights will prioritize sharing the location of the specific Girsh Nephilim they worship over sharing any other secret.<ref name="Creatures.xml"><code>Creatures.xml</code></ref>
Legendary Gyre wights will prioritize sharing the location of the specific Girsh Nephilim they worship over sharing any other secret, excluding {{f|gyre wight apotheote|plural}} who do not prioritize any Girsh Nephilim secrets.{{File Reference|file=Creatures|name=Creatures}}


== Combat ==
== Combat ==
Gyre wights carry items from the population table HumanoidEquipment, meaning they have one melee weapon and one piece of armor that are most likely of the same tier as them,<ref name="PopulationTables"><code>PopulationTables.xml</code></ref> as well as a {{favilink|cloth robe}} and the fangs of the girshling associated with the [[Girsh Nephilim]] they worship: {{favilink|Gyre wight of Agolgot|plural}} have {{favilink|rank fangs}}, {{favilink|gyre wight of Rermadon|plural}} have {{favilink|incandescent fangs}}, {{favilink|gyre wight of Qon|plural}} have {{favilink|zigzag fangs}}, and the Gyre wights of the other three Nephilim have {{favilink|girshling fangs}}. None of them know any skills.
Gyre wights carry items from the population table HumanoidEquipment, meaning they have one melee weapon and one piece of armor that are most likely of the same tier as them,{{XML Reference|pop}} as well as a {{favilink|cloth robe}} and the fangs of the girshling associated with the [[Girsh Nephilim]] they worship: {{favilink|Gyre wight of Agolgot|plural}} have {{favilink|rank fangs}}, {{favilink|gyre wight of Rermadon|plural}} have {{favilink|incandescent fangs}}, {{favilink|gyre wight of Qon|plural}} have {{favilink|zigzag fangs}}, and the Gyre wights of the other three Nephilim have {{favilink|girshling fangs}}. None of them know any skills.


Gyre wights have random [[Physical_Mutations|physical mutations]] whose potential number and level differ between types of wight. They also have a one-in-two chance to have a random [[Mental_Mutations|mental mutation]] which can be up to level 6.<ref name="Creatures.xml"><code>Creatures.xml</code></ref>
Gyre wights have random [[Physical_Mutations|physical mutations]] whose potential number and level differ between types of wight. They also have a one-in-two chance to have a random [[Mental_Mutations|mental mutation]] which can be up to level 6.<ref name="Creatures"/>


The {{favilink|Gyre wight apotheote|plural}} are exceptional among Gyre wights. They bear only their natural equipment: {{favilink|filed fangs}} and a pair of {{favilink|glinted nail claw|plural}}, made deadlier by their wielders knowing the {{SkillID to name|ShortBlades}} and {{SkillID to name|ShortBlades_Bloodletter}} skills. Apotheotes also lack the chance to have a mental mutation like the other Gyre wights, but as inhabitants of the {{favilink|Moon Stair}} they may receive one by spawning in a [[psychic biome]]. Finally, they are the only Gyre wights whose base demeanor is aggressive rather than neutral.
The {{favilink|Gyre wight apotheote|plural}} are exceptional among Gyre wights. They bear their natural equipment: {{favilink|filed fangs}} and a pair of {{favilink|glinted nail claw|plural}}, made deadlier by their wielders knowing the {{SkillID to name|ShortBlades}} and {{SkillID to name|ShortBlades_Bloodletter}} skills. They additionally have 4-5 random physical [[mutations]] between level 8-12.<ref name="Creatures"/> Apotheotes lack the chance to have a mental mutation like the other Gyre wights, but as inhabitants of the {{favilink|Moon Stair}} they may receive one by spawning in a [[psychic biome]]. Finally, they are the only Gyre wights whose base demeanor is aggressive rather than neutral.


While Gyre wights do not initiate combat with the [[Girsh]], the Girsh do not tolerate Gyre wights and attack them on sight.
While Gyre wights do not initiate combat with the [[Girsh]], the Girsh do not tolerate Gyre wights and attack them on sight.
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== Trivia ==
== Trivia ==
* The designs of the Gyre wights' robes in their tiles resemble their respective Nephilim, and their base color will occasionally be replaced by a color used in the color sequence named after the Girsh Nephilim they worship.{{citation needed}}
* The designs of the Gyre wights' robes in their tiles resemble their respective Nephilim.


* The Gyre wights were reworked and rewritten for the Seventh Plague update, which also included the [[Girsh Nephilim]] themselves. They were previously known as the [[Glow-Wights]] and were only known to worship {{favilink|Girsh Bethsaida}} and {{favilink|Girsh Agolgot}}, who was at the time named Agolgut. The Glow-Wights had a starting reputation of {{Qud shader|R|-650}}, were equipped with {{favilink|bloody claws}} and a {{favilink|carnivorous maw}}, and were neutral towards [[Cannibals]].
* The Gyre wights were reworked and rewritten for the Seventh Plague update, which also included the [[Girsh Nephilim]] themselves. They were previously known as the [[Glow-Wights]] and were only known to worship {{favilink|Girsh Bethsaida}} and {{favilink|Girsh Agolgot}}, who was at the time named Agolgut. The Glow-Wights had a starting reputation of {{Qud shader|R|-650}}, were equipped with {{favilink|bloody claws}} and a {{favilink|carnivorous maw}}, and were neutral towards [[Cannibals]].