Slumberling: Difference between revisions

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Updated by egocarib with game version 2.0.207.72 using QBE v1.0rc2
Tips: Bats will attack slumberlings, which can be very dangerous early game.
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==Tips==
==Tips==
{{Opinion}}
{{Opinion}}
* Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as [[snapjaws]].
* Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as [[snapjaws]] or [[winged mammals]].
* For a slumberling to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn ''exactly'' one tile separated from the slumberling, it will be unable to charge ''and'' unable to attack in melee, rendering it effectively harmless.
* For a slumberling to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn ''exactly'' one tile separated from the slumberling, it will be unable to charge ''and'' unable to attack in melee, rendering it effectively harmless.
* If a slumberling aggros on you, don't panic. It ''will'' fall asleep again soon, so do your best to kite it until it does.
* If a slumberling aggros on you, don't panic. It ''will'' fall asleep again soon, so do your best to kite it until it does.