Parabolic muscular subroutine: Difference between revisions
Trashmonks (talk | contribs) |
m Fixed some structural problems. |
||
(3 intermediate revisions by the same user not shown) | |||
Line 30: | Line 30: | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{ | |||
{{name}} is a lower cost [[arm]]-exclusive [[cybernetic]] which improves the user's [[Thrown weapon combat#Rang|throwing range]] by 2 tiles as well as reducing their [[Thrown weapon combat#Accuracy (Aim Variance)|aim variance]] while throwing items to 0, resulting in perfectly accurate throws within the user's throw range. | |||
The bonuses of the implant also apply to extra throwing slots, such as ones granted by {{favilink|grafted mirror arm|plural}}. While most obviously synergistic with [[grenades]] and other [[thrown weapon combat#List of Thrown Weapons|throwing weapons]], all items regardless of whether it's technically considered a throwing item or not will be thrown with perfect accuracy , allowing the user throw dangerous items such as {{favilink|phial|plural}} full of {{favilink|neutron flux}} or {{favilink|lava}} without risk of one going wayward and missing the intended target. | |||
Contrary to the description and unlike certain other implants such as {{favilink|phase-adaptive scope}}, {{name}} does not require a physical target in order to function. Allowing the user to accurately throw grenades and other items at literally any tile within their throwing range. | |||
While not directly stated in the description, certain thrown weapons such as {{favilink|geomagnetic disc}} which take the target's {{dvlink}} into account while calculating hit chance, receive a +2 modifier to successfully connecting, leading to a notable increase to the overall damage output and reliability of such weapons. | |||
==Advantages & Disadvantages== | |||
{{opinion}} | |||
===Advantages=== | |||
*Makes grenades and other thrown weapons much safer and more consistent to use. | |||
*Can give low-agility characters an accurate source of ranged damage. | |||
*Low cost allows for easy installation without much impact on the user's ability to install other implants. | |||
===Disadvantages=== | |||
*A character with higher-[[Agility]] and the {{favilink|deft throwing}} skill can somewhat approximate most of the implant's effects. | |||
*Very limited utility without specific items or cybernetics. | |||
*Throwing builds are often dependent upon the {{favilink|Tinkering}} [[skill]] tree and finding bits, possibly limiting early-game damage potential without careful planning and investment. | |||
==Tips== | |||
*The +2 to hit bonus on some thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown {{favilink|geomagnetic disc}} improving the item's effectiveness, especially against multiple targets. | |||
*Can be used along with {{favilink|Penetrating radar}} and {{favilink|Phase-adaptive scope}} in order to accurately throw items through walls, provided the user is aiming at a physical target. If short on targets, one can be generated anywhere within a ten-tile radius by using a {{favilink|hologram bracelet}}. | |||
*While {{name}} is installed the {{favilink|force knife|plural}} generated by {{favilink| Precision force lathe}} become perfectly accurate when thrown, allowing the user to easily and infinitely output a moderate amount of {{avlink}}-ignoring damage over long-distances, especially if used along with a {{favilink|grafted mirror arm}} and higher [[Strength]]. | |||
*Various grenade schematics can be found by installing the grenade variant of any of the three schemasoft implants, such as [[Schemasoft (low-tier)]]. | |||
*The ability to accurately throw to any tile can allow the user to easily place grenades or other items in advantageous positions, such as a tile in the middle of a group of hostile creatures. | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |