Pneumatic pistons: Difference between revisions
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{name}} is a lower cost [[feet]]-exclusive [[cybernetics|cybernetic implant]] which improves the user's {{favilink| jump}} range by 4, allowing for jumps of up to 6 tiles at a time. Jumps can be performed in any direction including diagonally provided there aren't any same-[[phase]] [[creatures]] or [[occluding]] objects in the way. Pools of liquid and non-occluding objects such as {{favilink|low wall|plural}} do not share this restriction. | |||
==Advantages & Disadvantages== | |||
{{opinion}} | |||
===Advantages=== | |||
*Low cost allows for easy installation without much impact on the user's abitly to install additional implants. | |||
*Excellent repositioning tool. | |||
*Can jump away even while engaged in melee-[[combat]] unlike a {{favilink|pentaceps}} enhanced{{favilink|charge}}. | |||
===Disadvantages=== | |||
*Generally made irrelevant by a properly supported {{favilink|high-fidelity matter recompositer}} or other movement tools. | |||
*Jump's cooldown is fairly long without high willpower, potentially limiting overall use. | |||
*Requires that the user is capable of jumping in order to actually do anything. | |||
==Tips== | |||
*Can be used along with {{favilink|penetrating radar}} and some sort of [[phase|phasing]] such as {{favilink|shade oil injector|plural}} in order to jump long distances through [[walls]] and hostile creatures. | |||
*Can be used with the {{favilink|juke}} [[skill]] to easily escape danger while completely surrounded. | |||
*Often makes navigating the lower-strata of the {{favilink| Asphalt mines}} easier due to enabling jumps over large pools of {{favilink|lava}}. | |||
*The bonus stacks with other jump-boosting effects such as from the {{favilink|wings}} [[mutation]] or {{favilink|rocket skates}}. | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |