Snakelite: Difference between revisions

Felis77 (talk | contribs)
Edited my old writing for professionalism; Differences between Snakelite and robots
m Template:Name only needs to be used once; past that it can be distracting
 
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{{name}} is a [[Properties#Metal|metal]] worm with the {{favilink|Light Manipulation}} mutation, two different natural [[cudgel|cudgels]], and a curious degree of machine intelligence.
{{name}} is a [[Properties#Metal|metal]] worm with the {{favilink|Light Manipulation}} mutation, two different natural [[cudgel|cudgels]], and a curious degree of machine intelligence.


{{name}} has two natural weapons: a {{favilink|Saf-T Coat Articulated Chassis}}, which is essentially an unmodded {{favilink|steel war hammer}} with no {{PV}}'''PV''' bonus cap, and a relatively weak {{favilink|Saf-T Lens}} that deals an additional {{heart}}'''1-2''' {{qud text|&RHeat}} damage. {{name}}'s articulated chassis being on their back gives them a privilege rare for a worm: benefitting from the high {{AV}}'''AV''' bonus body armor can provide without disabling a weapon.
Snakelite has two natural weapons: a {{favilink|Saf-T Coat Articulated Chassis}}, which is essentially an unmodded {{favilink|steel war hammer}} with no {{PV}}'''PV''' bonus cap, and a relatively weak {{favilink|Saf-T Lens}} that deals an additional {{heart}}'''1-2''' {{qud text|&RHeat}} damage. Snakelite's articulated chassis being on their back gives them a privilege rare for a worm: benefitting from the high {{AV}}'''AV''' bonus body armor can provide without disabling a weapon.


Notably, {{name}}'s {{favilink|Light Manipulation}} has its level limited by their initial '''14''' {{Qud shader|M|Ego}}. [[Attributes#Equipment_by_Attribute_Bonus|Almost all Ego-boosting equipment]] is worn on a body part which {{name}} either doesn't have or must be open to use a natural weapon. A player who prefers {{name}}'s Ambient Light to their lase's limited damage may direct them not to use their '''lase''' ability.
Notably, Snakelite's {{favilink|Light Manipulation}} has its level limited by their initial '''14''' {{Qud shader|M|Ego}}. [[Attributes#Equipment_by_Attribute_Bonus|Almost all Ego-boosting equipment]] is worn on a body part which Snakelite either doesn't have or must be open to use a natural weapon. A player who prefers Snakelite's Ambient Light to their lase's limited damage may direct them not to use their '''lase''' ability.


{{name}} shares many properties with [[mechanical]] creatures: having an inorganic [[metal]] body, bleeding {{f|oil}}, and resistance to {{qud shader|R|heat}} and {{qud shader|C|cold}} while taking double {{qud shader|W|electrical}} damage. However, {{name}} differs from [[robots]] in the following ways:
Snakelite shares many properties with [[mechanical]] creatures: having an inorganic [[metal]] body, bleeding {{f|oil}}, and resistance to {{qud shader|R|heat}} and {{qud shader|C|cold}} while taking double {{qud shader|W|electrical}} damage. However, Snakelite differs from [[robots]] in the following ways:
* They [[Respiration|respirate]].
* They [[Respiration|respirate]].
* They do not have a [[mental shield]].
* They do not have a [[mental shield]].
* They are not [[Properties#EMP_Sensitive|EMP-sensitive]].
* They are not [[Properties#EMP_Sensitive|EMP-sensitive]].
* They are affected by [[hunger]] and [[thirst]];
* They are affected by [[hunger]] and [[thirst]];
** As a {{f|thirst thistle}}'s projectiles cannot {{qud shader|R|dehydrate}} inorganic creatures, these mechanics do not affect {{name}} as a companion.
** As a {{f|thirst thistle}}'s projectiles cannot {{qud shader|R|dehydrate}} inorganic creatures, these mechanics do not affect Snakelite as a companion.
* They do not have the ''NonMutant'' tag, thus may have its mutations affected by drinking pure {{f|warm static}}.
* They do not have the ''NonMutant'' tag, thus may have its mutations affected by drinking pure {{f|warm static}}.
''How does this mechanical worm breathe? Why do they have a brain and the ability to consume? We will never know. {{Qud shader|M|It's Snakelite!}}''
''How does this mechanical worm breathe? Why do they have a brain and the ability to consume? We will never know. {{Qud shader|M|It's Snakelite!}}''


In conversation, {{name}} repeats pre-recorded advertisements and consumer information, with frequent audio glitches. Their audio consistently fails when mentioning their manufacturer's name or information on {{name}} maintenance. Several of their safety features have apparently been disabled, including a monitor to limit their machine learning capabilities.
In conversation, Snakelite repeats pre-recorded advertisements and consumer information, with frequent audio glitches. Their audio consistently fails when mentioning their manufacturer's name or information on Snakelite maintenance. Several of their safety features have apparently been disabled, including a monitor to limit their machine learning capabilities.


There is one line of dialogue {{name}} could not have been prepackaged with.
There is one line of dialogue Snakelite could not have been prepackaged with.
{{Qud quote|Hello, [name].}}
{{Qud quote|Hello, [name].}}


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IT'S SNAKELITE!|Promotional Materials}}
IT'S SNAKELITE!|Promotional Materials}}
== Pet Response ==
== Pet Response ==
{{Qud quote|{{name}} plays a jaunty little tune.}}
{{Qud quote|{{Qud text|&MSnakelite}} plays a jaunty little tune.}}
{{Patreon Pets Navbox}}
{{Patreon Pets Navbox}}
[[Category:Worms]]
[[Category:Worms]]