8,290
edits
(cleaned up weapon accuracy code) |
m (Add default renderstring if unspecified (the game uses . )) |
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MaxVolume={{{maxvol|}}}|LiquidGen={{{liquidgen|}}}|LiquidType={{{liquidtype|}}}| | MaxVolume={{{maxvol|}}}|LiquidGen={{{liquidgen|}}}|LiquidType={{{liquidtype|}}}| | ||
MaxCharge={{{maxcharge|}}}|ChargeUsed={{{chargeused|}}}|ChargePerDram={{{chargeperdram|}}}|Weight={{{weight|}}}|Commerce={{{commerce|}}}|Complexity={{{complexity|}}}|Tier={{{tier|}}}|Bits={{{bits|}}}|CanBuild={{{canbuild|no}}}|CanDisassemble={{{candisassemble|no}}}|Skill={{{skill|}}}| | MaxCharge={{{maxcharge|}}}|ChargeUsed={{{chargeused|}}}|ChargePerDram={{{chargeperdram|}}}|Weight={{{weight|}}}|Commerce={{{commerce|}}}|Complexity={{{complexity|}}}|Tier={{{tier|}}}|Bits={{{bits|}}}|CanBuild={{{canbuild|no}}}|CanDisassemble={{{candisassemble|no}}}|Skill={{{skill|}}}| | ||
RenderString={{{renderstr|}}}|ColorString={{{colorstr|&y}}}| | RenderString={{{renderstr|.}}}|ColorString={{{colorstr|&y}}}| | ||
ObjectID={{{id|}}}|BookID={{{bookid|}}}| | ObjectID={{{id|}}}|BookID={{{bookid|}}}| | ||
LightRadius={{{lightradius|}}}| | LightRadius={{{lightradius|}}}| | ||
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AgilityBonus={{{agility|}}}|StrengthBonus={{{strength|}}}|WillpowerBonus={{{willpower|}}}|ToughnessBonus={{{toughness|}}}|IntelligenceBonus={{{intelligence|}}}|EgoBonus={{{ego|}}}| | AgilityBonus={{{agility|}}}|StrengthBonus={{{strength|}}}|WillpowerBonus={{{willpower|}}}|ToughnessBonus={{{toughness|}}}|IntelligenceBonus={{{intelligence|}}}|EgoBonus={{{ego|}}}| | ||
Acid={{{acid|}}}|Electric={{{electric|}}}|Cold={{{cold|}}}|Heat={{{heat|}}}| | Acid={{{acid|}}}|Electric={{{electric|}}}|Cold={{{cold|}}}|Heat={{{heat|}}}| | ||
Description={{qud text|{{{desc|}}}}}|WornOn={{{wornon|}}}|UsesSlots={{{usesslots|{{{wornon|}}}}}}|Healing={{{healing|}}}|HarvestedInto={{{harvestedinto|}}}|PreservedInto={{{preservedinto|}}}|PreservedQuantity={{{preservedquantity|}}}|Movespeed={{{movespeed|}}} }} {{#cargo_store:_table=GeneralData|ObjectID={{{id|}}}|DisplayName={{qud text|&y{{{title|{{PAGENAME}}}}}}}|Image={{#ifeq: {{{image|}}} | none ||{{{image|}}}}}|PlainName={{#titleparts:{{PAGENAME}}}}|Commerce={{{commerce|}}}|DisplayChar={{Qud char|{{{colorstr|&y}}}|{{{renderstr}}}}}|Weight={{{weight|}}} }}{{#vardefine:name|{{{title|{{#titleparts:{{PAGENAME}}}} }}} }}{{#invoke:infobox|infobox | Description={{qud text|{{{desc|}}}}}|WornOn={{{wornon|}}}|UsesSlots={{{usesslots|{{{wornon|}}}}}}|Healing={{{healing|}}}|HarvestedInto={{{harvestedinto|}}}|PreservedInto={{{preservedinto|}}}|PreservedQuantity={{{preservedquantity|}}}|Movespeed={{{movespeed|}}} }} {{#cargo_store:_table=GeneralData|ObjectID={{{id|}}}|DisplayName={{qud text|&y{{{title|{{PAGENAME}}}}}}}|Image={{#ifeq: {{{image|}}} | none ||{{{image|}}}}}|PlainName={{#titleparts:{{PAGENAME}}}}|Commerce={{{commerce|}}}|DisplayChar={{Qud char|{{{colorstr|&y}}}|{{{renderstr|.}}}}}|Weight={{{weight|}}} }}{{#vardefine:name|{{{title|{{#titleparts:{{PAGENAME}}}} }}} }}{{#invoke:infobox|infobox | ||
| rows = | | rows = | ||
<!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv to(number)--> | <!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv to(number)--> | ||
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{{#if: {{{reputationbonus|}}}|{{Infobox row|Reputation Bonus|{{{reputationbonus}}} }} }} | {{#if: {{{reputationbonus|}}}|{{Infobox row|Reputation Bonus|{{{reputationbonus}}} }} }} | ||
<!--Renderstring, with the ColorString appended before it--> | <!--Renderstring, with the ColorString appended before it--> | ||
{{#if: {{{renderstr|}}}| {{infobox row|Character|{{Qud char|{{{colorstr|&y}}}|{{{renderstr}}}}} }} }} | {{#if: {{{renderstr|.}}}| {{infobox row|Character|{{Qud char|{{{colorstr|&y}}}|{{{renderstr|.}}}}} }} }} | ||
<!--This is the name of the object in ObjectBlueprints.xml--> | <!--This is the name of the object in ObjectBlueprints.xml--> | ||
{{#if: {{{id|}}} | {{infobox row|ID|{{{id}}} }} }} | {{#if: {{{id|}}} | {{infobox row|ID|{{{id}}} }} }} |