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=== Advantages === | === Advantages === | ||
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed {{DV}}[[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit. | |||
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed [[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit. | |||
* It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack. | * It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack. | ||
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating. | * The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating. | ||
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=== Disadvantages === | === Disadvantages === | ||
* Relatively long cooldown. | * Relatively long cooldown. | ||
* Moderately high mutation point cost. | * Moderately high mutation point cost. | ||
*Most creatures are intelligent enough to avoid webs if they are not placed in choke points or other narrow spaces. | * Most creatures are intelligent enough to avoid webs if they are not placed in choke points or other narrow spaces. | ||
== References == | == References == | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
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