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(Updated info on what legendary Templars will carry) |
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| sellinterests=Cybernetic nook locations, historic sites | | sellinterests=Cybernetic nook locations, historic sites | ||
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The {{Name}} are one of the main antagonistic factions in {{gamename}}. If the player is a True Kin, the {{Name}} start with a base -100 reputation instead. All legendary templars | The {{Name}} are one of the main antagonistic factions in {{gamename}}. If the player is a True Kin, the {{Name}} start with a base -100 reputation instead. All legendary templars will carry a [[hoversled]], a [[portable wall]], and an {{favilink|Eaters' nectar injector}}. These injectors are not used by NPCs in combat. | ||
[[True kin]] player characters start with neutrality with the {{Name}} due to having +600 reputation with them, but the Templar are hostile to mutants. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]]. | [[True kin]] player characters start with neutrality with the {{Name}} due to having +600 reputation with them, but the Templar are hostile to mutants. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]]. |