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The following formulas are used to determine bonuses and penalties based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Wings}}{{Code Reference|namespace=XRL.World.Parts|class=TerrainTravel}} | The following formulas are used to determine bonuses and penalties based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Wings}}{{Code Reference|namespace=XRL.World.Parts|class=TerrainTravel}} | ||
{| class="wikitable" | {| class="wikitable" | ||
| style="border-top:1px solid transparent;border-left:1px solid transparent;" | | |||
! Formula | |||
! Notes | |||
|- | |||
! World Map Travel Speed | ! World Map Travel Speed | ||
| | | {{simple formula | 1.5 + ( 0.5 * Level ) }} | ||
| | |||
|- | |- | ||
! Lost Chance Reduction | ! Lost Chance Reduction | ||
| | | {{simple formula | ( 36 + ( Level * 4 ) )% }} | ||
| maximum 95% | |||
|- | |- | ||
! Fall Chance | ! Fall Chance | ||
| | | {{simple formula | ( 6 - Level )% }} | ||
| minimum 0% | |||
|- | |- | ||
! Move Speed while Sprinting | ! Move Speed while Sprinting | ||
| | | {{simple formula | ( ( 0.1 * Level + 0.1 ) * 100 )% }} | ||
| | |||
|- | |- | ||
! Jump Distance Bonus | ! Jump Distance Bonus | ||
| | | {{simple formula | 1 + ( Level / 3 ) }} | ||
| | |||
|- | |- | ||
! Charge Distance Bonus | ! Charge Distance Bonus | ||
| | | {{simple formula | 2 + ( Level / 3 ) }} | ||
| | |||
|} | |} | ||