Sunder Mind: Difference between revisions

72 bytes added ,  16:39, 16 April 2022
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== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Can be used to deal damage to any targets within sight no matter the distance, including enemies revealed via {{favilink|Clairvoyance}}
* Can be used to deal damage to any targets within sight no matter the distance, including enemies revealed via {{favilink|Clairvoyance}}
* Deals very high damage if the tenth round is reached
* Deals very high damage if the tenth round is reached
* Deals damage against Mental Armor rather than {{AV}}[[Armor Value]]
* Deals damage against Mental Armor rather than {{AV}}[[Armor Value]]
* Synergizes well with high {{AV}}AV equipment and abilities- for example, you can tighten your {{favilink|Carapace}} before sundering an enemy's mind
* Synergizes well with high {{AV}}AV equipment and abilities- for example, you can tighten your {{favilink|Carapace}} before sundering an enemy's mind
=== Disadvantages ===
=== Disadvantages ===
* High cost on character creation
* High cost on character creation
* The user must remain totally still and cannot act in any way without breaking the connection, making usage dangerous in close quarters
* The user must remain totally still and cannot act in any way without breaking the connection, making usage dangerous in close quarters
* High base cooldown  
* High base cooldown  
* Does not work against creatures with a [[mental shield]], such as robots, [[:Category:Oozes (faction)|oozes]] and plants
* Does not work against creatures with a [[mental shield]], such as robots, [[:Category:Oozes (faction)|oozes]] and plants
==Creatures with Sunder Mind==
{{Creatures with the mutation|Sunder Mind}}


== Trivia ==
== Trivia ==
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